I think that the Seer/Hunter combination is way too powerful when it only takes 1 hit to end the game. The Seer/Priest might be better, but still is pretty powerful, especially when the priest can stop the lynch (maybe if the priest could only stop the vamp hit?)
Also, the switching of power roles if the Hunter or Seer are turned on the 1st 2 nights is kind of a bust for the vamps.....especially when the Hunter/Seer get automatic contact with each other on Day 1. If one of the power team is turned on Day 1 or 2, the other automatically knows when they get a PM that they have a new power team-mate....I understand that you move the power role, as on nights 1 & 2 you're giving free vamps to the LV, but something to think about for the next game.
BTW, who were the other power roles in this game?
Until Chas came out, we liked DD for Hunter, Z for Seer, and Chas for kidnapper.