Just a side note...the only ones who haven't posted yet are Jpap, JL and Guppy (which Gup I wouldn't expect a post from till tomorrow, b/c of what she said in sign-up).
Mad makes a fair point - please read 'steer', which was a poor choice of word, as meaning I don't know...don't vote for them & campaign for their innocence (this won't arise until earliest tomorrow anyway). I absolutely agree that in this set-up an outed sherriff is an absolute disaster unless he/she has a list of zombies to work through.
I understood that by 'steer' you meant vote elsewhere and plead the lynchee's innocence...thing is, anyone campaigning for another player's innocence (especially on day 1 or 2), is sure to raise suspicion among the zombies. IMO, if another power role is about to be lynched, the sheriff should vote elsewhere, and maybe campaign for the 'guilt' of HIS candidate, and NOT for the 'innocence' of majority's candidate. Campaigning for anyone's innocence is going to earn the sheriff a close look by the zombies.
let the wierdness continue - great set-up rb.
I, by the way, am a normal. This means most likely I will shortly be a zombie. Why ? Because if I was a zombie czar I would say to myself mmmmmmmmmmmmmmmmmmmm I want some of that gigantic Irish guiness-sozzled brain served fresh with a good chianti and some portobello mushrooms.
Hands off my brains you freaks !
(I'm ignoring that ^)
This is going to be tough for the town...there's the potential after night 2 for us to be 2 normals down (lynched wrongly) and the certainty of 2 zombie bites...which would make worse case scenario = 4 zombies play 9 normals on day 3.
So...normals need to post thoughts and analysis for 2 reasons :
1. It will be very hard, practically a shot in the dark to lynch correctly tonight. edit : but the more material out there the more likely it is that a zombie might slip up.
2. We need to be able to track changes/shifts in position, to better work out if you have been turned.
So my initial approach, over the next day, will be to look very harshly on non/lightly-posting players.
edit : all the above, and the zombies show up as innocent for 2 days...so the best hope is that the sherrif finds out a power role or two, and can steer us clear of them if we look like lynching them early on...in fact this of course may cause us confusion later if they have been turned. I'm calling the sherrif power as essentially weak at this time for those reasons. Another factor in why these first couple of days will be tough for the norms.
OK good some thoughts and twitches out there
Absolutely not in super paranoid mode at all. Your response however, notedCome on...you would take me out by a lynch based on 'I'd rather not take a chance??'...this is awful logic, based on the fact that there are sooooooo many good players in this game. I pretty much anticipated some talk like this and decided I would view the person coming out with it as suspicious in my mind - I presently read this as an effort to distract, with a side-hope of actually starting something against me. I also think I would make a poor zombie turn because for whatever reason, I always get investigated early on so would be revealed quickly - they would prefer to lynch me.
Why would the sheriff investigate you early... remember, zombies appear normal until the third night. So you want to be investigated early?
I am perfectly happy, being a normal, to say to the town that if you feel safer with me gone, lynch me tonight. This is effectively what Ogre is saying - of course, I can assure you, it would be a mistake, I am one of the good guys. edit : please take a close look at the logic Ogre is offering here, in the context of how many good & experienced players there are in this game. It's nonsense. I am not super-mafiadude at all, my record is pretty miserable in many ways.
Please take a close look at what Coler is saying. He has twice protested his innocence in less than 12 hours. Your record, when you survive, is pretty good.
Look, I would prefer to not lynch anyone today. These 'builder' games are dangerous in the first two turns. The chances of us being down four (or even five) innocents is very good. With only thirteen innocents, that means we're lost on turn three or four if we screw up.
The problem is that we have many good leaders in this game. You are one of the better analysts... just look at the way you jumped on me like a dog on a sausage. The leaders generally have different ideas and that generally causes two or three sides and everyone on all the sides are innocent. The bad guys, at this point, just sit back and laugh.
Mad makes a fair point - please read 'steer', which was a poor choice of word, as meaning I don't know...don't vote for them & campaign for their innocence (this won't arise until earliest tomorrow anyway). I absolutely agree that in this set-up an outed sherriff is an absolute disaster unless he/she has a list of zombies to work through.
See above re post about sheriff - I agree it was badly put.
Asserting my innocence ? meh - as I say above back to Ogre, its wrapped within a joke. There's no need to be worried, unless you're a zombie.
a true townie would want me in the game until proven evil. this can be done as early as night 3. I post a lot, so anything I say as we lead up to that point would be instantly revealed as zombie garbage once discovered, if that was the case, which it isn't.
I retract my random vote for JL and I am rrrrrrrrrrrrrrrreally close to where I will vote for Ogre.
I understood that by 'steer' you meant vote elsewhere and plead the lynchee's innocence...thing is, anyone campaigning for another player's innocence (especially on day 1 or 2), is sure to raise suspicion among the zombies. IMO, if another power role is about to be lynched, the sheriff should vote elsewhere, and maybe campaign for the 'guilt' of HIS candidate, and NOT for the 'innocence' of majority's candidate. Campaigning for anyone's innocence is going to earn the sheriff a close look by the zombies.