Mafia #20 - Pirates of the Carribean the Play

I am at Houston Airport...

I see mee-mee has peaked her head into the game. She has voted, so that is good. Too bad it is a OMGUS vote on me.

Mee-mee makes an awful pirate. There should be a rule that mee-mee can only be inocent when she plays.

Mee-mee is my number one choice.

Who are your other pirate suspects? Mee-Mee isn't obvious one way or the other for me.

JPap
Lupin
JM
rbishop

Not so sure about Blue, expected more posts by now.

John, could you expand more on what it is about Mee-Mee's game that has you believing she is pirate? It might help me make up my mind on her.
 
Doing an ability analysis, as Clown suggested.
Special Roles

Governor – You are the governor of a small seaside town that has been besieged by Black Beard and his troops. Your goal is to hunt down Black Beard and all of his men and bring them to justice for their crimes against the Queen. If you die your town and all of its people will come under the jurisdiction of Black Beard and his men. The town will be lost. You rely on Watchmen for your information about possible pirates. You must pay dearly for this information. You may communicate with the magistrate outside of the thread.
The governor must stay alive. Can buy info from the thief (if he finds them), and communicate with the Magistrate.
I doubt he's found the thief this early in the game. No real usable ability then, other then a communicating innocent.

Magistrate – You are the law in this small sea side town and are responsible to create order amongst the chaos in the land. During one evening vote you may choose to annul any lynching and put the prisoner in your jail. The prisoner will be able to communicate twice in the forum while in your jail and will be under your protection. You may release him at your peril or slaughter them and complete the towns lynching. You may communicate with the governor outside of the thread. If the Thief finds you I will notify you and you may decide whether or not you wish to barter with them for information. You may also bribe the thief to feed false information to the pirates. If you die the governor loses his investigations. You may use the board PM system, email or other PMing software to talk with the Watchman about his investigations. He is not allowed in your chat room. You may not reveal his identity to anyone. You may not reveal the identity of the thief to anyone.
Can null a vote to lynch once. Can talk to the governor and Watchman. Can talk to the thief IF the thief finds him.
Chances are if someone's getting lynched, the Magistrate will agree with the lynching and have little or no reason to stop the lynching. I don't think that's really helpful...and by the time all the votes are in, there's little that can be said to convince the town of one's innocence.

I think the biggest advantage of this role is to communicate with 2 players from the start of the game, 3 IF the thief finds him. I doubt the thief has this early in the game.


Watchman – You are the man with all of the answers. You see all of the comings and goings in the harbor and have a keen sense of when things are wrong in your little neck of the woods. You are able to investigate any of the players within the game. Your investigation will be communicated to the magistrate through the board PM system, email or other PMing software. You are not allowed in the magistrate/governors chat room. You may not reveal your identity to anyone. You may protect any one individual during the evening from the pirate hit. (this may not be discussed with the Magistrate through the PM system) You may even protect yourself if they are getting to close to your scent.
Gets a nightly investigation. Can protect one player from pirate hit every night. Can talk to the Magistrate.
The investigation is nice, and valuable, and I'm sure whoever the Watchman is is using it. The protection is less useful, as the watchman MUST guess who the pirates are hitting accurately...which I don't think is going to be easy to do. Being able to communicate with other innocents is a plus.


Guard – You are the guard and have a one time shot to execute anyone within the game of your choosing. You will email me your request on whatever night you choose. Your execution cannot be protected by anyone. You NOT communicate with the governor, magistrate or watchmen outside of the thread. Depending on the number of people who sign up there may be two of these roles.
Gets to kill someone...only one person, and only once.
Well, a sure-fire kill is rather nice...but he'll have to choose his target correctly, as if he choses wrong, he can't try again the next night.

Townie – You live in ACVille, a small sea side town that is currently under siege by Black Beard and his pirates. You have a feeling of dread that you will be pillaged or worse things by Black Beard if he gains control of the town. You may not communicate outside of the thread.
No abilities.
No help here.

The pirates can all communicate, the Cooke can protect anyone but the captain, and can do so for two nights...The Captain can also promote someone else to captain, forcing us to kill two captains if we lynch the original...One question to ask is if there can be two captains at the same time, or if promoting one will demote the original. They get an execution each night, and access to investigations from the thief, and every pirate gets that knowledge. Since it's unlikely the thief has found the magistrate, false knowledge is probably not being given to the pirates yet.

I still see the pirates having the vast advantage...fully able to talk, protect themselves from lynching, and kill an innocent (one they know is an innocent) every night...if only we could find the name of blackbeard, and communicate who he is to the Guard without him promoting another Captain...except it must be done openly on the thread, and if Blackbeard suspected a hit on himself he's sure to promote another thief to keep his side alive.

What am I missing...anyone else see what Clown is alluding to?
 
ok, here are some of my thoughts.

LC, hes top on my list of suspects at this time. I dont like that he admittedly jumped on a train . He came out full force at the start of the game, but now its like hes ot so up an the game, his noobiness is showing through. Did whoever is coaching you LC, have to leave for a bit?

Grins, she has peeked my suspicion however Im on the fence with her at this time. She is an aggressive player, but that doesnt make her mafia or innocent. She will slip up eventually if she is mafia.

RB, he is very serious this game, not like the RB Ive played with in the past at all.

MeeMee, something isnt right with her, call it a gut feeling if you will, I cant put my finger on it.

JM, same goes for her as with mee mee.

Lady G, this is the first time I think I have ever said this about anyone, much less LG. I have her leaning innocent.

Im not sure where my vote will end up, LC is standing out the most to me at this time, however. Id ike to get to the one that is coaching him first. Ice or HN prhaps? What makes me say those two is they are both aggressive players and I dont see that agressiveness this round really.
 
ok, here are some of my thoughts.

LC, hes top on my list of suspects at this time. I dont like that he admittedly jumped on a train . He came out full force at the start of the game, but now its like hes ot so up an the game, his noobiness is showing through. Did whoever is coaching you LC, have to leave for a bit?
More that I'm shocked I was wrong, and trying to figure out how to adjust. I don't like being wrong...and being wrong placed my whole theory on its head...and I've got to come up with a new one.
You're also defending RB and attacking almost everyone who's called him a pirate...sounds like you know what side he's on, for good or ill, and think everyone else is on the other team.
 
Did you edit your post LC? Cause I could have sworn it said JM.

Since you are now saying RB, can you please tell me how I defended RB?
 
To add, go back and read post 418. Ill quote here what I said then as well.

My gut is telling me that something isn't right with RB. Altho I havent played many games with him, hes more serious this game than the ones I have played with him, not joking as he normally does IMO.

My thoughts concering bob havent changed from post 418 til now, think we are on post 726 or so. How is that defending him?
 
Did you edit your post LC? Cause I could have sworn it said JM.

Since you are now saying RB, can you please tell me how I defended RB?

You didn't do a full-out defense...no. But I see you trying to reduce the pressure currently on him. You're a skilled old player...I'm not expecting you to give yourself away that easily. :)
 
LChap said:
Magistrate – You are the law in this small sea side town and are responsible to create order amongst the chaos in the land. During one evening vote you may choose to annul any lynching and put the prisoner in your jail. The prisoner will be able to communicate twice in the forum while in your jail and will be under your protection. You may release him at your peril or slaughter them and complete the towns lynching. You may communicate with the governor outside of the thread. If the Thief finds you I will notify you and you may decide whether or not you wish to barter with them for information. You may also bribe the thief to feed false information to the pirates. If you die the governor loses his investigations. You may use the board PM system, email or other PMing software to talk with the Watchman about his investigations. He is not allowed in your chat room. You may not reveal his identity to anyone. You may not reveal the identity of the thief to anyone.
Can null a vote to lynch once. Can talk to the governor and Watchman. Can talk to the thief IF the thief finds him.
Chances are if someone's getting lynched, the Magistrate will agree with the lynching and have little or no reason to stop the lynching. I don't think that's really helpful...and by the time all the votes are in, there's little that can be said to convince the town of one's innocence.

I think the biggest advantage of this role is to communicate with 2 players from the start of the game, 3 IF the thief finds him. I doubt the thief has this early in the game.

I think that Clown may be alluding to the fact that it appears the Magistrate may trump Cooke's protection one time. If a pirate is outed and sent to the gallows, Cooke can protect them from the lynch for up to 2 nights. Should the Magistrate desire, though, they can imprison the protected party and kill them at will....could come in pretty handy in a race to the finish.
 
You didn't do a full-out defense...no. But I see you trying to reduce the pressure currently on him. You're a skilled old player...I'm not expecting you to give yourself away that easily. :)

I didnt defend him at all. Im not sure how you surmise I was. Trying to get a train started on me over nothing? Youre so obvious. Youve already kept the train rolling on one innocent by admittedly jumping on it, I hope that everyone else can see as clearly as I can that you are trying to start a train of your own.
 
AquariaCentral.com