Mafia #36 Recruitment Thread, Who do you trust?

The corrupter has to know they are corrupted.

How does the town decide who to investigate? Is it a vote and majority wins?
 
The corrupter has to know they are corrupted.

How does the town decide who to investigate? Is it a vote and majority wins?

The Corrupter does not know that he/she is the Corrupter.

The town 'decides' by a majority vote. That is, beginning on the third night, each participant will get to cast their vote investigate someone. Whoever gets the most votes will be investigated. If there is a tie, I've written a shell script that will randomly select the 'winner'.

You may vote to have yourself investigated, but again, investigations only reveal if someone has been corrupted. The corrupter will reflect 'uncorrupted' because they began the game corrupted, and have not changed.

I decided to keep the Corrupter in the dark so that they can not possibly reveal their identity to the others. Deduction, teamwork, and some luck, will dictate how the game ends.
 
:confused:I'm confused....how do we really find out anything, if there is no way of even knowing who/what we are? Does that mean that on night one it really is a crap shoot, and then we have to guess who the corrupter is based on who has been corrupted? Will the turns know that they have been turned?:nilly:
 
I had to read the rules 2 or 3 times but I guess the gist is don't name the corrupter as a trusted one or else you become one.Which is interesting as a number of players could be turned quickly.

The rules are setup so that the town may not vote the same, every night. That is, if the game had three players, they could find out who the corrupter is by all voting;

night1
Player1 votes: I trust PlayerX, I don't trust Player1
Player2 votes: I trust PlayerX, I don't trust Player1
Player3 votes: I trust PlayerX, I don't trust Player1

Night2
Player1 votes: I trust PlayerX, I don't trust Player2
Player2 votes: I trust PlayerX, I don't trust Player2
Player3 votes: I trust PlayerX, I don't trust Player2

Night3
Player1 votes: I trust PlayerX, I don't trust Player3
Player2 votes: I trust PlayerX, I don't trust Player3
Player3 votes: I trust PlayerX, I don't trust Player3

By so voting, the town can discover the Corrupter in the same amount of days, as there are players. Kind of like the 'brute force' method of finding a key to decrypt something.

This example ignores the trust factor.

There's something I meant to include in the rules.
3 If someone lists the Corrupter as the person that they trust, they become corrupted. This means that they begin to undermine the town, and work for the corrupter, indirectly. They still must list names, and appear to continue the game. As more people become corrupted, they may communicate with each other, outside the game thread. Corrupted votes are inverted, when taken into consideration. That is, their votes to trust 'X' and not trust 'Y' are switched when I tally things up. However, they remain, in the game thread, as posted.
 
Now if the entire town decides such and such is the corrupter and we are wrong how do you decide who becomes the corrupter?

Another thing in my game plan that didn't make the transition to my first post, if multiple people opt to trust the Corrupter, only one person is corrupted, per night.
 
:confused:I'm confused....how do we really find out anything, if there is no way of even knowing who/what we are?
That's the plan. To start out, no one knows who to trust.

Does that mean that on night one it really is a crap shoot, and then we have to guess who the corrupter is based on who has been corrupted? Will the turns know that they have been turned?:nilly:
Think of night one as a 'choose your own adventure', where you can't turn to each option and pick the outcome you want.

The corrupted will know that they have been corrupted. The only way the town can learn if someone has been corrupted is by investigating them.

The town will have to work together (or not) to find the corrupter.
 
Ok, I'm just going to say it now....I'm confused :drool:

So no one knows what they are, we all just start the game out picking I trust so and so, I don't trust so and so? No one gets lynched or knocked off, every player stays in the game the entire game until the corrupter is picked off OR the entire town is corrupted...but if you pick the corrupter to "trust" you become the corrupter, so the corrupter can and most likely will change through out the game?

Uh oh seems the crows screwed up and put Chill's soul in LG body.


Chill is now LG Dum Dum Dummmmmmmmm
Awww, Chill are you all silly feeling now??? Does this mean I am now Chill or are we both me....cause I'm not sure 2 me's would be good for anyone...if I'm Chill do I get his "fun" roleplaying abilities???
I'm in! Does the game come with a complimentary slide rule? I'd be willing to bet groovy would make more sense than LG... any takers? 2:1 odds (or for bkw and Rb 2,000,000: 1,000,000).
LMAO!! I may not of made much since to you...but I was right, wasn't I :silly:
I'm In. But just for one game only. I still think this game is ridiculous.
YAY!! I knew we'd get you in....boy and you pick a game non of us are sure about good luck!! :grinyes: One game only....hahaha, we'll see about that.
It is ridiculous... ly addictive. A few things you should know to start with. Lady G, Judgemax, and Ice are pretty much always evil. Mad, bkw, DD, FireDancer, Johnlarson, and a couple others are very good and experienced players. Rb is always mad about something. That pretty much covers the last 30 games....
You are already twisting facts Hooked, I have only been evil a couple times! Everything else....I agree with :perv:
 
Wait...does the corrupter ever know they are the corrupter? If someone else becomes the corrupter does the corrupter know they have been non corrupted or whatever?? I'm not getting that part either...so if you ARE the corrupter and you do not know it, then your are picked the game ends and you never even knew you were the corrupter until it is over????
 
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