Ice, if I may, I would suggest a very simple game, maybe even just mafia and a doctor. Back to the roots baby!
ANyway, good game all.
Its going to be a build your team as you go game.
No PRs!
Heres a breakdown:
Innocent and Mafia start with 2 communicating players.
At game start they both decide on a player to join them. ASAP! They will be recruited at next night fall.
If said player is chosen by both teams said player dies. This includes any night of the game not just the 1st night.
If 2 different players are chosen they will acquire them AFTER nightfall. As long as their choice isn't lynched.
Following days will require sending in recruitments after each nightfall. This forces the teams to somewhat protect their choice from lynchings.
If either team chooses someone already on a team then a player from the choosing team dies. This will be your form of investigation. Death will be randomly chosen from the players of said team.
No hits in this game!
In lieu of hits random acts of violence will be unleashed upon the town depending on # of players and the roll of the dice. No more the 3 acts will be allowed.
Roles will be revealed after lynchings, also show any marks from a try at being recruited for that night fall.
Death caused by both teams picking the same player will not be revealed,its obvious anyway.
Death caused by 1 team choosing a player from the other team will not reveal role. The team that loses the player will know.
The communicating teams can not reveal they are the communicators.
Game ends when one communicating team outnumbers the other with no possible way of adding more to the team or losing players from their team.
Lynch
Recruitments
RAOV ( if happening that night)