Mafia Games....

Which God would you like to be in my game Mad, I'm handpicking the roles.

Also, which politician would you like to be FF?

I'm also writing another role into my game.

You are the Potatoe Farmer. You will spell it Canadianly- Your job is to grow potatoes, and accept potatoes were invented by Canadians, just like many other great things, like Pamela Anderson's boobs to mention a couple.

This role will be chosen randomly.

I'm not sure you have your facts straight...I'm pretty sure Pamela Anderson's boobs were not invented by Canadians. I think they were purchased and installed in the USA. If they are silicone they were also invented in the USA :raspberry:

Not to mention potatoes were not invented.:y220d:
 
But who else but the fine folks up north can make poutine?

Poutine is what makes Canada a super power, that and Loverboy.
 
Don't forget Celine Dion and Bryan Adams!

:rofl::laugh:
 
Well?

I have an original idea yay!

The Mafia IN SPACE!

Background
The people of the colony ship AC1.20, are in danger of rebellion.

The rebels
Are in place of the mafia.
There will be 4 of them to start with, but on day 2 they can recruit 2 other players (crew, colonists). If u are recruited and you were a power role then that role will be given to a colonist.
The leader is called the don, for lack of a better name. He can kill one other person every day.

The Crew
Are the current controllers of the ship. They can also imprison (person cannot do anything for the following day, not even vote, it will not count as a bad thing) someone. There are 4 of them. Only 4, no more.
The captain can veto any ejection (from the airlock) once. If the captain dies then the entire crew needs to agree on who to imprison.

The Engineer.
Is in place of the doctor. With his amazing mechanics he can protect one person every day, except himself.

The detective
Can do what detectives do and contact the engineer (if he finds him first). He can invest one person every night, until he dies.

The Colonists
Are innocent bystanders of this whole thing, and can only vote to eject someone. They want to get rid of the Rebellion. Good luck, you my need it.

The rules are the same as any other.

You cannot post outside of this thread, unless you are the crew/ rebellion.

You cannot call people names.

You cannot use my PMs to prove anything.

If u are the Captain or Don you cannot say so (it would be stupid).

If you want to leave just post it on the thread, I will see and you will die, no matter what.

If you get ejected you cannot post.

If you try to cheat and are caught you will die, no questions asked. If you are on a team that team will not be affected. If u can prove that someone on your team is cheating then you will get … nothing! It will help the game become more fun though.

The rebellion wins when all the crew are dead. The Crew win when all the Rebellion are dead.

If all the colonists die then the game is over and neither team wins.


The order of things.

At night

1. any ejections will be shown
2. Any imprisonments will be shown.
3. Any Hits will be shown.
4. Any uds will be shown.
5. Any hints (possible) will be shown.
Hints are when bala does something abnormal, in witch case be ready for an unexpected thing the next night.

Things that can happen: Aliens (1 random revival), Hull breach (1 random death), computer failure (botched vote/hit). You will not know what happens until it does, but Bala may just warn you in an unexpected way.

I want this game to have at least 16 people.

4 crew, 6 rebellion, 8 colonists.

The doctor, engineer, and detective will be chosen semi-randomly from the colonists.


I came up with it myself, plz trouble shoot!
 
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That looks like an awfully large game. Recently it seems we've only been able to muster up around 14-16 players at best, so it might take some tweaking depending on the interest. Otherwise, it looks like a neat setup FF.
 
I'm looking at my game, #67, coming up. I wanted to run an idea by and see what you guys think. Also, let me know if there's a past game like this one.

It's 3 teams. 1 standard mafia team, 1 innocents team, and 1 cultist team.

The mafia is a standard team with invests, I have to tweak their hit ability some though, I'm still thinking about that.

The innocent team is; Doc, Detective, Psychic and the dead.

The cultist starts as just the cult leader.

The cultist wins if he survives the game and recruits >51% of the survivors. Each night the cultist recruits 1 player. The recruited player will now be able to communicate outside of the thread with the cult leader. If the recruited player could previously communicate with other players, that ability is lost. If the lead cultist is killed everyone he recruited goes back to their original team, with pre-recruitment communication abilities restored. Recruited players are forbidden to reveal their roles or the known roles of other players to other cultists.

The innocent team wins if the mafia and cult are eliminated. The doctor may protect one person each night, not themselves. The detective can investigate 1 person each night; if they find the doctor then they may communicate. The psychic will receive their own investigation results each night provided by the innocent dead.

The mafia will win if they outnumber the rest of the town and the cult is eliminated. They will have a don who can investigate each night. And they as a team will have the ability to make hits. I'm still fudging with how many hits the mafia team gets, unlimited seems to break the game though.

The innocent dead? When a townie is lynched, or a previously innocent cult member is killed they turn into a ghost who can communicate outside of the thread with other ghosts. Each night they will be able to investigate a player. The investigation results will be sent to the psychic. Dead scum will continue to communicate with the cult until the game is over or the cult leader is killed. Then they may communicate with the mafia. Dead cult members are useless to the cult and therefore return to their previous teams.


Please give me some feedback, my plan b is a back to basics game if there's some reason this won't work or sounds stupid.


I agree with Mad, the 1st thing I'd do as scum is out my cult leader or get him lynched so I could go back to my team. As an innocent and a PR do I keep my role or is it reassigned.Those I was in contact with will also know I have been turned.
Guess what we're saying is anyone turned is automatically a lynch candidate.
 
I have an original idea yay!

The Mafia IN SPACE!

Background
The people of the colony ship AC1.20, are in danger of rebellion.

The rebels
Are in place of the mafia.
There will be 4 of them to start with, but on day 2 they can recruit 2 other players (crew, colonists). If u are recruited and you were a power role then that role will be given to a colonist.
The leader is called the don, for lack of a better name. He can kill one other person every day.

The Crew
Are the current controllers of the ship. They can also imprison (person cannot do anything for the following day, not even vote, it will not count as a bad thing) someone. There are 4 of them. Only 4, no more.
The captain can veto any ejection (from the airlock) once. If the captain dies then the entire crew needs to agree on who to imprison.

The Engineer.
Is in place of the doctor. With his amazing mechanics he can protect one person every day, except himself.

The detective
Can do what detectives do and contact the engineer (if he finds him first). He can invest one person every night, until he dies.

The Colonists
Are innocent bystanders of this whole thing, and can only vote to eject someone. They want to get rid of the Rebellion. Good luck, you my need it.

The rules are the same as any other.

You cannot post outside of this thread, unless you are the crew/ rebellion.

You cannot call people names.

You cannot use my PMs to prove anything.

If u are the Captain or Don you cannot say so (it would be stupid).

If you want to leave just post it on the thread, I will see and you will die, no matter what.

If you get ejected you cannot post.

If you try to cheat and are caught you will die, no questions asked. If you are on a team that team will not be affected. If u can prove that someone on your team is cheating then you will get … nothing! It will help the game become more fun though.

The rebellion wins when all the crew are dead. The Crew win when all the Rebellion are dead.

If all the colonists die then the game is over and neither team wins.


The order of things.

At night

1. any ejections will be shown
2. Any imprisonments will be shown.
3. Any Hits will be shown.
4. Any uds will be shown.
5. Any hints (possible) will be shown.
Hints are when bala does something abnormal, in witch case be ready for an unexpected thing the next night.

Things that can happen: Aliens (1 random revival), Hull breach (1 random death), computer failure (botched vote/hit). You will not know what happens until it does, but Bala may just warn you in an unexpected way.

I want this game to have at least 16 people.

4 crew, 6 rebellion, 8 colonists.

The doctor, engineer, and detective will be chosen semi-randomly from the colonists.


I came up with it myself, plz trouble shoot!

Agree it looks pretty cool and can't wait to read it.
 
Thanks, if we can only get 14 people then it would be
Crew 2
Rebellion 3
colonists 5
and no more people in any group.
 
can i have a link?
 
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