FF, I am confused already. from what I am reading, the pr's with power cannot communicate and the ones that can communicate have no power?
Also looks like werewolves get 2 hits each night that can become turns if they start to lose?
The rules look to be from the exact werewolf game played in the past (I was an earlier game, maybe #6?). I suggest people read through that game...if I remember correctly Zs made that a fun one LOL.
Anyways, the CIs do not have any powers other than communication and the werewolves only have one hit per night. The only turns that occur are when all the werewolves are dead EXCEPT the alpha which can then turn someone.
FF, I am confused already. from what I am reading, the pr's with power cannot communicate and the ones that can communicate have no power?
Also looks like werewolves get 2 hits each night that can become turns if they start to lose?
Lets just dump this post, OK?hmmm. I get it! Only the Alpha Wolf can actually send in a hit, but all the wolves can help decide who gets hit. I also think it would be a better idea to make it a 50/50 chance of turning the target instead of killing the target.
I just cut and pasted from Ogre's game so there may be some stuff to correct.