Mafia #74...ACville Penitentiary!

I won`t ask about me, but do you seriously still view 2H as a likely suspect

I don't rule out anything. I don't have much on 2H either way. So I need to look again before I can give a real answer on that. It'll have to wait until tomorrow though.
 
The tinfoil aficionado and margarita to blood volume ratio in me are entertaining the idea that it's possible the scum team had control of the vote block and used it on one of their own.

I have no proof of this, but the choice of Chill just strikes me as very odd. He's not been particularly active (kettle meet pot).

It's entirely likely that I'm totally wrong on this. But I don't think it's worth ignoring.


-Each day a innocent will be chosen for a "vote block" it does not have to be used, but you will have the ability to block one persons vote. You can not say you have the vote block, and must send in a PM to me before nightfall with the name of the person's vote you would like to block.
 
-Each day a innocent will be chosen for a "vote block" it does not have to be used, but you will have the ability to block one persons vote. You can not say you have the vote block, and must send in a PM to me before nightfall with the name of the person's vote you would like to block.


:headshake2:


 
Damnit Ice, lol
 
Welcome everyone to the Mafia #74: The AC Ville Penitentiary!

While the town’s members have been pre-occupied with ridding AC Ville of the Mafia scourge, even more devious plans
have been in the works. While they weren’t focused on the day-to-day matters of the town a corrupt Councilman and his
brother the Sheriff have seized control and in a daring midnight raid rounded up all those that they think would make
waves. They’ve shuttled all the potential troublemakers to the AC Ville Penitentiary where the Warden has promised to
“take care” of any subversives.


Roles:


-The Underground: Is composed of the Medic, the Spy, and One innocent that will be recruited on Night One. Before night one the Medic & Spy must email or PM me their top 3 choices. I will randomly choose which is selected.

-Medic: You have the ability to protect someone each night, you can only protect each person once, so chose wisely, you cannot protect yourself.

-Spy: You have the power to investigate once per night to find someone’s true identity.

-Communicating Innocent: You will receive a PM from me stating you can communicate with the Medic and Spy, you will have the ability to "hit" someone on nights 2 and 4. Use these hits wisely, as your choice will effect the town.

-Snitches: You were planted by the corrupt Warden to keep an eye out and to inform him each night of who should be beaten to death
by the Guards. Before night, the snitches must email or PM me their top 2 choices for a beating. I will randomly choose which is selected

-Each game day a person will be given the "vote block" you may use this to block one other players vote, it does not have to be used. I will send a pm to you informing you, you can do this.You can not share this information with the town, at anytime.

Nightly Happenings:

-The vote block
-The Shanking
-The Medic’s Protection
-The Beat Down
-Investigations
-Applicable Recruitment (Night 1 only)
-UD's

-The Underground & the Snitches can communicate amongst themselves outside of the thread.

-Each day a innocent will be chosen for a "vote block" it does not have to be used, but you will have the ability to block one persons vote. You can not say you have the vote block, and must send in a PM to me before nightfall with the name of the person's vote you would like to block.


-How to win the game:

-If all the Snitches are killed, the innocents win.

-If the Snitches outnumber the innocents, the Snitches win.

Game machanics-

The first game day will be 48 hours each game day after will be 24.

1) Each game day, everyone in the town must vote to shank someone. You vote by saying (in bold)… I vote to shank so and so.

a. You must vote each day,but you cannot vote for No One, or yourself. If you fail to vote, you will die an untimely death.

b. If you decide to switch your vote, state in bold you are doing so and the new vote.

c. You can only retract your vote one time, your second vote will be locked in.


2) Whoever has the most votes gets lynched. If you have two and everyone else has one vote… you get lynched.

a. In the event of a tie, there is no shanking.

b. The Doctor can protect hits only, not lynchings, you can only protect each player once and can not protect yourself.


3) Everything stays in the game, no PMing people and setting up deals or alliances, or discussing issues in this game on other sites. The sole exception to this is the authorization by me for special role players to do so.


4) You can say whatever you want in the game, but you can't 'prove it' with my PM to you.


5) If you have any questions, PM me. If it's important to all, I'll post it.


6) No one, unless authorized to do so, are to discuss the game outside of the thread. That's kind of the point. If you are discussing things, then everyone else doesn't get the benefit of your deliberations. Think town hall rather than internet chat room.


7) Do not edit your posts!


8) No comunication after death, no posting dead members thoughts, or relaying messages to the game from them.


9) NO AFTER DEATH POSTS! A one time "goodbye", "smiley", is fine..you can not however share anythoughts or information.


If anyone has any questions or concerns during the game, please feel free to send me a PM. It is something that needs to be addressed in the game, I will do so.


Zaff the rulles say an innocent gets the block.
 
I need to go to bed. I'll check back in the morning.
 
I'd say my top suspects at this point are UN, 2H, DD, and Jm. I think I've pretty much explained why for each at some point recently.

I'm pulling Jpaps last list again, the one he had before he reached and voted Noods last night.

Judging by how hard JB went after UN 2H and JM and that mafia almost always name one of their own I feel good about a Jpap DD team.



Here is DDs list:

I'm sorry if I wasn't clear, yes, I am serious. Do I find anyone else scummy? Without riding on anyone else's coat tails, sure I do.

I find Ice scummy for his game play. I am used to a more aggressive Ice when innocent.

2H and UN, can't say whether I think they are scummy or not on my own feeling because I've never played with 2H ... oh wait... AI, and I don't remember if I've ever played with UN or not. If I did, it surely wasn't memorable. Can I see everyone else's thoughts on them, sure... but as Noobs in my playing, how can I say this is normal or not. Does it mesan I think they are innocent, nope. Just don't have enough evidence to prove to me that they are deadfast scummy.

JM, I think he is being targetted by convenience. I don't think he's the one lying but again that leads me to the Noobs of which I am still unsure about.

that's about all I think is worth commenting about up until you came at me, Ty. With you coming at me as you have, it makes me think you are priotecting rich. But you also fall into the Noob thought.

I still feel like G put a group of scums together and might drop jb from that group. I am not sure who she might have included but I think if she did make this custom tailored group, that Ice and RB are a part of it.

I am fully prepared to hear how ridiculous and "stupid" this thought is but it's nothing I am not used to hearing...

and there you have it, my thoughts.... still need clarification?

Non committal on UN and 2H. New JM was innocent so defended him. Tay is protecting Rich, which clears Rich IMO.

The team of me JB and RB got turned into me and RB, who we know was innocent.
JB was dropped from that team.



Yeah I feel pretty good about Jpap and DD, the only one I can't actually clear yet is Bally.
 
Jp and JB voted together twice. Pap ended up switching night 1, but initially he did vote with JB.

The only thing I don't like about that is that I think JP and JB would be better about splitting up, especially early.

Night 1 they were on JM, pap ended up on UN, Night 2 they were both on Noods (tied for 2nd place on the block)
 
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