Zombie Survival: Do's and Dont's

SRRY kingofthedeep lol, ive had to argue the point of swimming zombies before and was lookin see if someone had something else to add. I get to "involved" with zombies, why my GF won't see a zombie movie with me :huh:

But the real question is. can an animal be zombitized? Resident evil had it crazy snarling zombie dogs, but they were changed because a chemical. If a zombie bites a...oh lets say bird, and the birds survives should it become a zombie bird? or should humans the only one who can be inffected?
 
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Animals such as monkeys that are closely related to humans genetically should be able to be infected. Dogs? Zombies can starve just as human cans, and if they don't cannibilise upon other zombies (how do they recognise living from undead? Thermal vision?) they would probably see dogs as a snack-on-legs.

If you think about it zombie birds are unlikely 'cos the zombies would neither be able to catch them nor pass on the zombification without seriously harming the bird (e.g. biting through a wing)

unless of course you mean zombie turkeys...
 
The "Zombies" game has zombie dogs. I dunno about other animals...if bite-transmitted, then I could see horses, cows, etc (zombie sheep...is that not redundant?), but smaller animals, no. If transmitted via virus/bacteria/chemical, I suppose zombie birds, rodents, etc are possible...****, zombie rats, weasels, and the suchlike would be a serious threat.

The houseboat seems a good idea, so long as it could travel reasonably quickly and was not trapped in a smallish lake (a very large lake with islands could be good), or might have to travel under bridges.

How does everyone feel about underground tunnel systems, such as undergrounds/subways, etc....with only two potential entrances that could be fortified, they are very defensible, and ostensibly very secure (can zombies dig/tunnel?). Drawbacks include potential oxygen issues, light (or lack thereof), becoming trapped.

Another interesting subject...how long does one need to hold-out? One can assume that despite their animation, zombies are dead flesh, and as such, should continue to decompose, probably at an accelerated rate, especially if exposed to sunlight and warmth. How long until the zombies simply fall-apart and cease to be a viable (excuse the semi-pun) threat?
 
well i guess you would have to hold out till either rescue, zombies don't exist, or you find another way out. I dont think zombies can tunnel....besides digging out their own grave, and even then hav to be freshly dug graves IMO.

As far as zombie flesh i would imagine that it depends on the creation of the zombie...chemical, magic, technology. If it's like the usual flesh eating rise from the grave type i would say no matter how their flesh decomposes as long as their brain is whole they will be mobile. Plus it's a big assumption that their flesh is decaying at all, there is an obvious change happening to them, but tht could be side effect of wht ever their exposed to. eating flesh may sustain them also.
 
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:help: But here comes the moral obligation section:

If you're all holed up neatly in your shelter and a child starts beating at your door, begging to be let in , do you:

A) Let him in ASAP, they deserves a chance;
B) Take a look out first, then tell them to stop shouting and have them crawl through a prepared enterance;
C) or, don't open the door at ANY costs, they could have led the zombies to you...

Even if there is a zombie invasion do you keep your moral values? :confused:


Hmm tricky Fungi.... but I'm a total zombie noob and even I can tell you that anyone banging on the door begging to be let in is *obviously* a zombie already. :rolleyes: Let the kid in and you're toast!
 
I'm pretty sure that 'viral outbreak zombification' has been scientifically proven to be nonsense... therefore, voodoo remains the only 'real' method of creating zombies. it's pretty much common knowledge, now, that hanging 3 blessed chicken feet around your neck will repel most zombies
 
Let's define some specific types of zombies. It'll help us work out our procedures in how to deal with each "brand" of the undead...

1. Romero zombies. Slow shuffling, little motor skills, and little ability to communicate. This is the classic "Night of the Living Dead" type zombie and it's one of the most difficult worlds to live in, despite the fact that they are not extremely agressive or agile. Causation seems to be a space probe returning to earth containing a unique form or radiation. Detonation of the space probe on it's return caused the entire planet to be saturated. EVERY PERSON WHO DIES FROM ANY CAUSE WILL REANIMATE IN ONE TO TEN MINUTES. Does'nt matter if you've been bitten, a heart attack will have you shuffling around the streets groaning just as easily. In the case of a Romero zombie, decay processes continue, but at a slower rate. The brain is the only animate portion, and it's destruction eliminates the zombie threat. Expect these walkers to decay to harmlessness in 7 to 20 years depending on environmental conditions. Any warm blooded animal may be eaten, but no other species will re-animate.

2. Chemical Zombies. Aka "Return of the Living Dead" or "Brain munchers". 2-4-5 trioxin contamination has energized the nervous system of any organic creature exposed, reguardless of it's condition. Exposure to living tissues carries a 100 percent mortality rate. Humans, inscects, animals, all have died and re-animated with one goal in mind. Eat brains. It's thought, though not confirmed that this is strictly an interspecies activity. Humans eat human brains, dogs eat dog brains, etc. High degree of mobility, agility, and communication skills. They often work together to ambush relief vehicles, and many retain their intelligence. "Infection" is possible if the zombie is heavily saturated in 2-4-5, but with the brain being the primary target zone, not many wounded survive long enough to sccumb to the toxins while alive. Infestaion areas are often toxic, and can occasionally cause secondary outbreaks when the recently killed rise. 2-4-5 trioxin is volitile, boiling at room temp, but heavier than water, often causing a toxic rain in the area. These outbreaks are very localized, and always end when the chemical concentraion dilutes enough to fail in re-animation. Decay is not a factor, and containment or incineration is the only known remedy for these indestructible zombies.

3. 2004 Outbreak zombie. This is the remake film zombie. Caused by an unknown blood borne virus, and transmitted only through fluidic contact. The body continues to decay, albeit at a slightly slower rate. Highly agile, but with no intelligence beyond animal instinct, these zombies present an immediate high threat. They will only attack members of their own species, and any bite, or fluidic contamination will result in a fatal infection. Re-animation will occur in 1 to 7 minutes, with immediate agression in the reanimated. Major trauma to the brain, or severing the brain from the nevous system will destroy 2004 outbreak cases, but it's noted with the rapid onset of decay, the period these Z's will remain functional is severely limited. Two years is thought to be the upward limit, again depending on environmental conditions. The virus is not thought to be dangerous to any species outside of the primates. Communication is limited to animal sounds and howling when agitated. This is considerd to be a method for drawing large enough numbers to surround any fortification.

4. Voodoo Zombie. The voodoo zombie is not a zombie in the traditional sense, but rather a living person with very specific brain damage. Created using a process of mental abuse, oxygen deprivation and rare fugu toxins, this individual has little self will, communications ability or personality. While exhibiting strength beyond normal limits, they still require some small amount of food, water, environmental tolerances, and direction. Injuries, even fatal ones take more time to bring down a voodoo zombie, as they do not respond to pain, but given time, they will bleed to death as readily as any living person. Voodoo zombism is not transmittable person to person, and there is no chance of a large scale outbreak.

5. Solanum Virus. It's considered from all the stories of the living dead over the years, that a natuarlly occuring virus, code named "solanum" from the latin "living water", is present in the ecosystem of the earth. This brings out a Romero style outbreak, with a few notable exceptions. Solanum is 100 percent toxic to all life on earth. No animal, insect, or bacteria can survive on an infected corpse. Decay rates are non-existant in these cases, and only wear and tear will eventually immobilize the infected. The brain is modified into a self supporting organ that drives the body, reguardless of it's condition, to infect more people. Any warm blooded animal will be attacked, but only human beings will be re-animated. Marked by slow shuffling movements, these zombies are silent untill they sense food. Then they let out a low moan, and move to attack it. Any zombie hearing that moan will orient on the sound, and contiue the attack. In this fashion, a "Chain Swarm" can draw every Z for 100 miles moving together, in the same direction. Environment is un-important for these zombies, and many will be found walking along the bottom of rivers, lakes, or oceans years after an outbreak. In one known case, a mongol soldier frozen 800 years ago in sibera was discovered by anthropoligists, thawed for examination, and attacked the scientists as soon as it was warm enough to move. The only known way to destroy a solanum zombie is to destroy the brain, or remove the brain from the body. Because of their "longevity" as a functional infection vector, a solanum outbreak is likely to be the primary cause for a global infestation. One zombie escaping into the waves off Jamacia, may show up 25 years later to bite feet in water off Japan.
 
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:clap: Very very very nice :clap:

did u type that out urself or copy from a site, if so what site? thats a good list.

In either case there are few differences in the make up of the zombie. The main diff being wht powers them, this will prob determine their life span. The ones created by radiation would run aslong as the radition is present and prob the same for the chemical, and virus. Voodoo is entire different thing, and speaking only in the movie sense, not the actually religion, a voodoo master can raise the dead and ensalave the poor thing, mainly to seek revenge.

As for zombie decay, they prob decay at slower rate then a normal person decays, using their new power source to power cell regeneration. A super slow matabolism would explain why they move so slow and why they live so long (think turtle or a sloth) and why they can go for long times between meals. Dawn of the Dead broke this rule and made sprinting zombies. These prob wont have the same life span as the slower zombies, but it will be pretty long if they stay inactive.

I still disagree about zombies and water. They can breath under sure but i dont see a zombie crossing an ocean to reach anywhere. a lake or a slow stream maybe, but anything with a strong enough current to sweep a human away will more then likley do the same. plus im sure fish and all sorts of aquatic life would eat the zombie.
plus this can happen: http://youtube.com/watch?v=hSPG9QQg4C0
 
Let's define some specific types of zombies. It'll help us work out our procedures in how to deal with each "brand" of the undead...

1. Romero zombies. Slow shuffling, little motor skills, and little ability to communicate. This is the classic "Night of the Living Dead" type zombie and it's one of the most difficult worlds to live in, despite the fact that they are not extremely agressive or agile. Causation seems to be a space probe returning to earth containing a unique form or radiation. Detonation of the space probe on it's return caused the entire planet to be saturated. EVERY PERSON WHO DIES FROM ANY CAUSE WILL REANIMATE IN ONE TO TEN MINUTES. Does'nt matter if you've been bitten, a heart attack will have you shuffling around the streets groaning just as easily. In the case of a Romero zombie, decay processes continue, but at a slower rate. The brain is the only animate portion, and it's destruction eliminates the zombie threat. Expect these walkers to decay to harmlessness in 7 to 20 years depending on environmental conditions. Any warm blooded animal may be eaten, but no other species will re-animate.

2. Chemical Zombies. Aka "Return of the Living Dead" or "Brain munchers". 2-4-5 trioxin contamination has energized the nervous system of any organic creature exposed, reguardless of it's condition. Exposure to living tissues carries a 100 percent mortality rate. Humans, inscects, animals, all have died and re-animated with one goal in mind. Eat brains. It's thought, though not confirmed that this is strictly an interspecies activity. Humans eat human brains, dogs eat dog brains, etc. High degree of mobility, agility, and communication skills. They often work together to ambush relief vehicles, and many retain their intelligence. "Infection" is possible if the zombie is heavily saturated in 2-4-5, but with the brain being the primary target zone, not many wounded survive long enough to sccumb to the toxins while alive. Infestaion areas are often toxic, and can occasionally cause secondary outbreaks when the recently killed rise. 2-4-5 trioxin is volitile, boiling at room temp, but heavier than water, often causing a toxic rain in the area. These outbreaks are very localized, and always end when the chemical concentraion dilutes enough to fail in re-animation. Decay is not a factor, and containment or incineration is the only known remedy for these indestructible zombies.

3. 2004 Outbreak zombie. This is the remake film zombie. Caused by an unknown blood borne virus, and transmitted only through fluidic contact. The body continues to decay, albeit at a slightly slower rate. Highly agile, but with no intelligence beyond animal instinct, these zombies present an immediate high threat. They will only attack members of their own species, and any bite, or fluidic contamination will result in a fatal infection. Re-animation will occur in 1 to 7 minutes, with immediate agression in the reanimated. Major trauma to the brain, or severing the brain from the nevous system will destroy 2004 outbreak cases, but it's noted with the rapid onset of decay, the period these Z's will remain functional is severely limited. Two years is thought to be the upward limit, again depending on environmental conditions. The virus is not thought to be dangerous to any species outside of the primates. Communication is limited to animal sounds and howling when agitated. This is considerd to be a method for drawing large enough numbers to surround any fortification.

4. Voodoo Zombie. The voodoo zombie is not a zombie in the traditional sense, but rather a living person with very specific brain damage. Created using a process of mental abuse, oxygen deprivation and rare fugu toxins, this individual has little self will, communications ability or personality. While exhibiting strength beyond normal limits, they still require some small amount of food, water, environmental tolerances, and direction. Injuries, even fatal ones take more time to bring down a voodoo zombie, as they do not respond to pain, but given time, they will bleed to death as readily as any living person. Voodoo zombism is not transmittable person to person, and there is no chance of a large scale outbreak.

5. Solanum Virus. It's considered from all the stories of the living dead over the years, that a natuarlly occuring virus, code named "solanum" from the latin "living water", is present in the ecosystem of the earth. This brings out a Romero style outbreak, with a few notable exceptions. Solanum is 100 percent toxic to all life on earth. No animal, insect, or bacteria can survive on an infected corpse. Decay rates are non-existant in these cases, and only wear and tear will eventually immobilize the infected. The brain is modified into a self supporting organ that drives the body, reguardless of it's condition, to infect more people. Any warm blooded animal will be attacked, but only human beings will be re-animated. Marked by slow shuffling movements, these zombies are silent untill they sense food. Then they let out a low moan, and move to attack it. Any zombie hearing that moan will orient on the sound, and contiue the attack. In this fashion, a "Chain Swarm" can draw every Z for 100 miles moving together, in the same direction. Environment is un-important for these zombies, and many will be found walking along the bottom of rivers, lakes, or oceans years after an outbreak. In one known case, a mongol soldier frozen 800 years ago in sibera was discovered by anthropoligists, thawed for examination, and attacked the scientists as soon as it was warm enough to move. The only known way to destroy a solanum zombie is to destroy the brain, or remove the brain from the body. Because of their "longevity" as a functional infection vector, a solanum outbreak is likely to be the primary cause for a global infestation. One zombie escaping into the waves off Jamacia, may show up 25 years later to bite feet in water off Japan.

awesome!

i love this thread..
 
Ok, question: you have to hole up in a place with a fish department. You know you have to move soon, but you already saw the live fish, and the live fish saw you....what do you do ?
 
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