I changed the rules up after rb read through them for clarification. Still open for suggestions. The game wont start until after Christmas as everyone will be too busy with family, etc... Let me know what days work so I can get an official date. I would like as many players as possible...
Mafia # – Cabin Fever -- The Play
Game Mechanics
1) Each game day, everyone in the cabin has to vote to eliminate someone. You vote by saying (in bold)… I vote to banish so and so.
a. You must vote each day, but you cannot vote for No One, or YOURSELF!!! If you fail to vote, you will die an untimely, most likely embarrassing, death.
b. If you decide to switch your vote, state in bold you are doing so and the new vote. (I retract my vote on XXXX, and vote to banish XXX)
c. Do not put your vote in your signature.
2) Whoever has the most votes gets eliminated. If you have two and everyone else has one vote… you get lynched.
a. The priority of night time happenings is:
Town Banishment
Doctor’s Protection
Madman’s Murder
Any Investigations
Untimely Deaths
b. If multiple people have the same number of votes, I will use a random generator to decide which of those gets eliminated.
3) If you do not vote daily, then you will pass away from some strange (probably embarrassing) illness that I will give you.
4) Everything stays in the game, no PMing people and setting up deals or alliances, or discussing issues in this game on other sites. The sole exception to this is the authorization by me for special role players to do so.
I STRONGLY SUGGEST THAT AUTHORIZED PEOPLE COMMUNICATE VIA AN OFF SITE MESSAGING BOARD LIKE MSN/AIM/ICQ.
5) You can say whatever you want in the game, but you can't 'prove it' with my PM to you.
7) The Madman and his accomplice win, when they outnumber the Innocents.
8) The Innocents win if they lynch the Madman.
9) If you have any questions, PM me. If it's important to all, I'll post it.
10) No one, unless authorized to do so, are to discuss the game outside of the thread. That's kind of the point. If you are discussing things, then everyone else doesn't get the benefit of your deliberations. Think town hall rather than internet chat room.
11) Do not edit your posts!
12) NO AFTER DEATH POSTS!
The players are the Townies in the great City of ACville who have been stranded inside the old ACville Motel by a large winter storm. Cabin fever begins to take hold and, as someone begins to pick them off, they will turn on one another.
The Doctor...has the ability to protect one person each game night, if that person is on a hit list as they cannot protect a town banishment. They do this by sending me a PM at game nightfall on who is to be protected that night. Be sure to protect the right person, Doctor! The Doctor can't protect themselves.
The Detective...investigates the motel residents to confirm identities. The Detective can do one investigation each game night by PM to me and I will confirm the identity. When he finds the Doctor, they can communicate.
The Madman…a crazed serial killer in hiding has been residing in the Acville Motel for some time now, unnoticed by the naive townspeople. By pure luck he has found a gold mine of innocents at his disposal. The madman will choose an innocent each night, by PM to murder, by nightfall. They will only be able to choose one resident each night. They may communicate with their accomplice.
The Accomplice…the madman will be able to immediately choose three players who they would like as their accomplice as soon as they receive their PM from me revealing their role. The accomplice will be selected at random out of those three people. The accomplice is in it for their own life, but in return they must watch out for any townie that may happen to stumble upon the murder. On nights 2, 4, and 6 the accomplice may choose one person to investigate and relay the information to the Madman which may or may not influence their murder choice. However, on these three nights, because the accomplice will not be on “watch duty,” no murder will take place. Once the accomplice is lynched, the madman will not be able to hit any more innocents and must try to survive until the end of the game. The accomplice will show as innocent in any investigation. The accomplice may communicate with the madman.
The Bellhop…has three mysterious suitcases that were left at the motel some time ago. He has been trying to get rid of them but does not want to go searching within the bags to find out who they may belong to. So instead, on nights 2, 3, and 4 the bellhop will deliver a suitcase to a random resident. The resident will not have a choice, they must open the suitcase as pm’s will not actually be sent out to the players receiving the suitcases. One suitcase will reveal a random identity to a random innocent. Another will nullify the banishment. The last will result in a failed murder by the Madman. The outcomes of each suitcase will be determined at random by me so the bellhop has no control over what each night’s suitcase will result in.
The mafia Don...has been in hiding for a while now as well after being rooted out by the townies. Trying to blend in as well they have hopped around town, from motel to motel. It just so happens that they are trapped inside the ACville Motel as well, though he figures that he is safe for the time being. The madman does not dare lay a finger on the Don else he risk his own life so the Don is immune from any murder but not the banishment! Through their connections, the mafia Don also knows the identity of the madman and will be provided that info via my PM. During night 4, they will also be given the name of the accomplice. However, the Don is not in the game for the town, their job is to make it until the end of the game therefore it is not necessarily in their best interest to let the identities be known to the town (in fact it is forbidden). If the detective investigates the Don after night 4 they will be given the identity of the accomplice as well but will also be unable to reveal the secret. If they do, the madman will be allowed to go on a massive killing spree resulting in the end of the game and a loss for the innocents. . Any investigation before night 4 and the Don will be revealed as innocent, but remember they do not count towards the innocent tally.
If for any reason you need to leave the game, please PM me, do not post it in the thread. IF YOU POST THAT YOU QUIT YOU DIE AS SOON AS I SEE THE POST. NO EXCEPTIONS. YOUR ROLE WILL BE REVEALED. I don't care if you recant the quit you will still die.
"In the game you will get accused, grilled, made to look like an idiot, and a hundred other things. IN THE GAME. Do not take anything personally or make ANY personal attacks."