Again, I'd just like to remind everyone that most everyone is using (as a basis to lynch me) arguments and information that I have already stated and freely admitted too.
Just my opinion, I think all the KGB is dead. There's just not enough room in this game for 3 KGB, an equivalent number of CIA, and then an undead and anti-undead teams. If there's 2 of each on these teams, that's 8 players out of 15, add in the mayor and that's nine. If each team has 3 players, then that's a total of 13 out of the 15 players. And then, everyone has a role, which is what I said in the beginning.
Good luck guys.
Eeek, why did you use your powers on Day 1? Is that part of your role? Why was Pappy such a likely target?Coler, I said Kash was innocent, you jumped me on it, then you have her as innocent.
Kash posted the sequence of events and makes what I consider an invalid assumption, yet you consider her to be 100% accurate.
Kash, how are there 3 assassination attempts last night and how do you know one failed???
Let me try this again. I KNOW THAT JPAP WAS NOT KILLED BY THE KGB!
We have to lynch Ogre. Why you ask? If we let Ogre go another day then if there are KGB or other Evil roles out there they will take him out. Which means the Town will lynch another player and there is a chance we take out an Innocent. So if we let Ogre go we risk loses an extra Innocent for our trouble. PLUS, by knowing Ogre's role we can validate the things he has said over the past few days.Okay bear with me because I am thinking out loud now:
Notice the difference in deaths?? One sounds very mafia (CIA, KGB, whatever you wanna call it) with concrete blocks. The other one is more mysterious with the person just dropping dead. This is the only thing right now that makes me thinking Ogre might be telling the truth. He could quite possibly be the CIA assassin that screwed up and took out our mayor. Since we know the evils are pretty much out to work for themselves, the other could be a demon, undead, vampire whatever you wanna call it assassin that decided to take out JL.
I am really not sure what to think at the moment. I am almost tempted to pull my vote from Ogre and let our townie assassin take him out. Even if he is our townie assassin, I do believe he will be taken out by the other assassin. If he isn't, the townie assassin will take care of him for us. See what I am saying here??
I do think as a town we are over focusing on one person and letting the other evils slink back outta the limelight. I would like to see other people's lists of who they think is/isn't suspicious (besides Ogre).
well, i might as well jump on the train and vote ogre, this vote is prob. a tempory vote tho. ill see what else i can dig up from going back in the thread.
I vote to lynch Ogre.
Holy cow guys, the Ogre/Coler back and forth today was a great read and will hopefully tell us something.
Ogre here's the thing. I kind of want to believe you because I still can't figure why you would have slipped KGB if you were one. There is only one way I could see it happening. If you are KGB but can not communicate you could have named that list of past roles and inserted KGB hoping everyone would gloss over it except for the other KGB. But since the whole point of the game is picking up on these kind of details you should have known it would be noticed. I dunno it becomes WIFOM after that.
Eeek, why did you use your powers on Day 1? Is that part of your role? Why was Pappy such a likely target?
We have to lynch Ogre. Why you ask? If we let Ogre go another day then if there are KGB or other Evil roles out there they will take him out. Which means the Town will lynch another player and there is a chance we take out an Innocent. So if we let Ogre go we risk loses an extra Innocent for our trouble. PLUS, by knowing Ogre's role we can validate the things he has said over the past few days.