Present. I'll post some thoughts a little later this morning.
Soooooo....
Present. I'll post some thoughts a little later this morning.
Is there a bus coming?
im off to work and will post when i get home in about 12-13 hours
Hey, what's going on in this thread?
I've been thinking about the best way to go about selecting lynch candidates for D1. This game is different than most, in that most of the scum are really in the dark about their team. This means that there won't be much (if anything) to watch for in terms of group interaction that may give them away. So how do we decide who to vote for?
Selection of a candidate is pretty much a total crapshoot, but there is a 50% chance of hitting scum. But, how do you decide?
I'm proposing that the town selects and lynches a player who has historically been generally unhelpful (ie, lack of effort/lurking, little original thought, etc.) to the town, even when they've been town-aligned.
This isn't a guarantee for hitting scum (still 50/50), but could minimize the risk to the town if an innocent gets lynched.
Thoughts? I don't want to head down this road without LOTS of agreement, as some egos would likely be bruised as a result of this plan....
So you want to pick on the person no one likes. Awfully evil thinking if you ask me.
Not even close....IMO there's no correlation between likability and helpfulness. This could prevent the popularity contest that might otherwise ensue.
Also, historically there's been no correlation between likability and role assignment. So even if I had suggested we vote off the person nobody likes (although that person doesn't exist), there's still the same chance of hitting scum vs. town, right? So why would you label my plan as 'awfully evil'?
Had you simply disagreed with the plan, there wouldn't be an issue, but that you used it as an opportunity to flick scum has been noted.