Mafia #70: The Time Vortex

But jpap changed that so 3 evils can communicate at any one time. Isn't that the clarification he made?

What JP said was that the turn can only communicate after an original scum dies.
 
If that's the correct game we're in then these are the rules.

The great citizens of ACville are facing a new challenge! Can they save their town from the coven of witches that have taken up residence…?

It appears that after a short calming period, a new threat has established a foothold in ACville.

It started with an increase of stray black cats, and continued with nightly sightings of strange things flying in the night acrooss the moon.

Can the Townies burn all the Witches, before they rule the town…?

You are a Townie. You must work together to destroy the coven of Witches before they turn ACville into their private haven.

You are the town’s Herbalist. You have a weak potion and it has limited duration so it cannot be used on the same person more than once. At the onset of night, you may protect one person with it and it will save them from being affected by a spell cast by the witches. You may communicate with the Prophet.

You are the town’s Prophet. Your job is to locate and eliminate the Witches. You can do an investigation each night in your search to rid the town of this evil. You may communicate with the Herbalist.

You are the Warlock. While you belive in your craft, you are not part of the coven and you are doing your best to learn how to cast spells. You just have problems with getting things right, sometimes. You have three spells at your disposal. You must use them on Nights 2, 3 and 4.

At the beginning of day 2, 3 and 4, you will PM me on who one of the spells will be used on. You even get to pick the spell. Spell #1 - doubles the vote of one person that night. Spell #2 - Converts a witch to a townie or a townie to witch, after the affects of that night. Spell #3 - forces a player to not vote at all and not have any consequences happen.

Your spells die with you if you are burned at the stake or a victim of the witches nightly games.


You are the Witches High Priestess/Priest. You and your wiccans are dedicated to take over ACville. You will PM me nightly on who your coven wants to cast a death spell on. You get investigations to find townie power roles. You may communicate with your coven outside the thread. If you die, the investigations end and each remaining witch will have to PM in their choice for the nightly death spell.

You are a Witch. Your job is to help the High Priestess/Priest kill all townies. You may communicate with the High Priestess/Priest outside the thread.

Investigations will reveal:

Townie, Witch, Power roles (Herbalist, Prophet )

High Priestess/Priest will appear as a Townie.

Nightly priority of events:

Herbalist's Protection
Burn at the stake
Witches death spell
Warlock's spells
Investigations


The Townies win if they kill all the Witches.

The Witches win, when they outnumber the Townies.

I'll try and see if I find other possible games we could be in.
 
I am going to assume Rich is innocent.

There is a chance that Rb was turned. I had him as innocent yesterday.
 
FF, did you quote this?



Happy?

Yes, actually. This will allow the game to go on, and be more fun, even for the innocent. Nothing like the knowledge that scum can expand to get you nervous for you life! Just hope we didnt lose someone like wiz or yourself.
 
Crap, stinking formatting again.... :swear:. I feel like I should be wearing a helmet for all the times I've messed that up so far.

Anyway, sorry to see you go LG... Glad to have Zombie Rich in the game. Am I wrong or is he pretty much confirmed innocent at this point?

JP said the town had something in their favor.

That says to me that Rich is confirmed innocent.
 
A maximum of two mafia will be allowed to speak in private at any time. All recruits become noncommunicating and can join chat only when an original mafia member is killed.

It has come to my attention that this rule was in the mafia PM within the rules posted in the mafia game thread but was not included (for whatever reason) in the rules posted at the beginning of this thread. The only difference is that three mafia can communicate at one time. Please take note of this correction!

But wouldn't the killing of HN mean that whoever was recruited would be able to communicate?
 
I want to re-clarify. The rule means that any turn will become noncommunicating if the mafia's number is at where they started, which in this case was three members. Now, if they turn one person and an original mafia member has been killed, then the turn is allowed to communicate. If there have been multiple turns and an original member is killed then the first turn still alive is "promoted." Any turns who are killed will result in nothing new.
 
How about that a good zombie?
 
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