I guess I vote B but the turn should be a 50% chance and when the team is weakened...not every night.
Playing a game without nightly kills is boring.
hmmm... I'll think on the 50/50 kill/turn thing.
:angryfire: just because EVERYONE
enjoys dogpiling the second I logged off :cry: on the FIRST night means that I'm not a noob.:cry::cry::cry::cry::cry::cry::cry::cry::cry:
Don't worry, you should have seen my first game. My strat back then was to be everywere so they couyldn't risk voting off one of their own (epic fail, BTW) so you did much better.
Actually B is the original rule. The Alpha only allowed them to make 50/50 chance at a turn if the team got below a certain number. There isn't a breakdown of who was what and when what happened so I can't reference it to say at what level or how many they started with. But they would still get kills even if Alpha dies just no chance at turns.
Ok, i think B it is. The wolves get a turns only when they are low in numbers, and lose that ability if they lose the Alpha Wolf.
If we don't have enuff players by the 28th (next monday) thats when we'll start. If we get 16+ then the soonest we can start is 24th.