Mafia 86: The Wolfman Sign-Up Thread

user_name

Senior_Member
May 23, 2010
3,169
0
36
Mass
Real Name
Cam
Mafia 86: The Wolfman

The humble village of ACville has once again become infiltrated by an evil presence. The mighty Bala has transformed one of the peaceful villagers into.... THE WOLFMAN! The wolfman must be killed in order to save ACville, as his evil army of minons grows every nightfall. The town is helped by the faithful monster hunters who have sworn to protect the town from the Wolfman.

ROLES


The Wolfman- gets to choose to bite a player before nightfall on day 1, and on every nightfall aftterwards. His bite will automatically turn his first victim into a fellow werewolf (pup), but every bite afterwards will be a 50/50 kill/turn. He wins once the werewolves control 50% of the town, and can vote to lynch a player every night.


Pups (Recruits)- they have no powers, as the Wolfman decides who gets bitten. In the event of his death, then the Pups will vote for beocmes the new wolfman. They win once they control 50% of the town, and can vote to lynch a player every night.

The Monster Hunters (communicating innocents)- these townies are mighty monster hunters, who can communicate with each other and know each others identites. They have no special powers, and can vote to lynch a player every night. If a CI gets bitten then he can no longer communicate with the other monster hunters. He can't name his old team-mates, and can only be killed with a lynching. They win once they eliminate all of the wolves.

Townies- no special powers, other than the power to vote to lynch a player once a night. They win once they eliminate all of the wolves.

RULES:
Everyone must vote to reveal the intentions of someone every nightfall in bold otherwise they will UD. To do so, you must write:

I vote to lynch _____

You can’t vote for no one or yourself.

Do not put your vote in your signature.

Whoever has the most votes will be eliminated from the game, if it’s a tie, I will flip a coin.

Everything stays in the game, no PMing people and setting up deals or
alliances, or discussing issues in this game on other sites. The sole exception to this is the authorization by me for special role players to do so.

You can say whatever you want in the game, but you can't 'prove it' with my PM to you.

NO personal attacks, insults or jabs. There is also no random blabbing, a little chit chat is fine but nothing extreme. This is a game, so have some fun.

There is no role claiming, so you can not tell the town what your role is. Jokingly is fine, just make sure to write Just kidding, or JK afterwards.

Order of events each nightfall:

Untimely deaths (UDs)
Elimination (lynching)
The Wolfman's Bite

________________________________________________________

The game will start when there are enough players (10 minimuim).

Nightfall will be 8 EST every night, with a 48 hour D1. All other nightfalls will be 24 hours.

Have fun!
 
In, but I don't like the CI turn circumstances...
 
What would you rather have? I'm open to any suggestions still, I'm trying to get the hang of this...
 
Maybe the CIs can be protected from the bite all game? That would make it fairer too...
 
It's now going to be an auto-kill, if the CI is chosen for the guaranteed bite then I'll make the wolfman choose again. Is that good, or should the CI die and the wolfman gets to pick again? This would only be on DAY 1....
 
It's now going to be an auto-kill, if the CI is chosen for the guaranteed bite then I'll make the wolfman choose again. Is that good, or should the CI die and the wolfman gets to pick again? This would only be on DAY 1....


Make them give 3 names for the guaranteed hit that way if they chose a CI you can just pick from the other 2.

and no I'm not in
 
AquariaCentral.com