Mafia #32
The players are the townsfolk in the great City of ACville.
Some are Innocents; the remaining are 2 groups of Mafia (Harpos and Grouchos); the Mafia will be divided into 2 teams and only know who is in their respective group; they can communicate only with their own group. Each group will get 3 investigations, if they find a member of the other Mafia group they will show as an Innocent.
The Doctor...has the ability to protect one person each game night, from a hit only; they cannot protect on a lynch. They do this by sending me a PM at game nightfall on who is to be protected that night. Be sure to protect the right person, Doctor! The Doctor can't protect them self. The Doctor can communicate with the Detective.
The Detective...investigates the Town Residents to confirm Mafia identities, and find other special role players. The Detective can do one investigation each game night by PM to me and I will confirm the identity. The Detective can communicate with the Doctor.
The Mafia Teams - I will pick a leader among each group to PM me your hit. If the leader dies you will need to send in your own hits/investigations. Each Mafia group will get 3 investigations. If they investigate another Mafia, it will show as innocent. Only one hit will go thru each night, with a coin toss as the deciding factor.
Botched Hit/Lynch - One night I will use a random number generator to see if there will be a botched hit or lynch. I will then use the random number generator to see if the chosen botch works or not. The night is random and will be chosen at game start by pulling numbers out of a hat. It will be in the 1st week though.
The Thief...this person can stop a lynch or hit from happening. On the one time they can function, they PM me and let me know what they want to steal, the lynch or the hit. The PM must be sent as soon as possible after a nightfall (beginning of a new game day), for use the next night.
The Accident…. Somebody, Mafia or Innocent, controls this. Regardless of who they are and who they can communicate with, I rely on you not mentioning this at any point, on or off the site. You send me a name at the begining of a new day, and your chosen person gets an extra vote the next night. I will announce when the accident has happened.
The Blackmail…this person can stop someone’s vote from counting, one time. The PM must be sent as soon as possible after a nightfall (beginning of a new game day), for use the next night. You cannot reveal you were the blackmail person to anyone.
Alternate user IDs are available if you choose to use one. You can PM me your desire to play or contact me at my e-mail.
rbishop1@nc.rr.com
The players are the townsfolk in the great City of ACville.
Some are Innocents; the remaining are 2 groups of Mafia (Harpos and Grouchos); the Mafia will be divided into 2 teams and only know who is in their respective group; they can communicate only with their own group. Each group will get 3 investigations, if they find a member of the other Mafia group they will show as an Innocent.
The Doctor...has the ability to protect one person each game night, from a hit only; they cannot protect on a lynch. They do this by sending me a PM at game nightfall on who is to be protected that night. Be sure to protect the right person, Doctor! The Doctor can't protect them self. The Doctor can communicate with the Detective.
The Detective...investigates the Town Residents to confirm Mafia identities, and find other special role players. The Detective can do one investigation each game night by PM to me and I will confirm the identity. The Detective can communicate with the Doctor.
The Mafia Teams - I will pick a leader among each group to PM me your hit. If the leader dies you will need to send in your own hits/investigations. Each Mafia group will get 3 investigations. If they investigate another Mafia, it will show as innocent. Only one hit will go thru each night, with a coin toss as the deciding factor.
Botched Hit/Lynch - One night I will use a random number generator to see if there will be a botched hit or lynch. I will then use the random number generator to see if the chosen botch works or not. The night is random and will be chosen at game start by pulling numbers out of a hat. It will be in the 1st week though.
The Thief...this person can stop a lynch or hit from happening. On the one time they can function, they PM me and let me know what they want to steal, the lynch or the hit. The PM must be sent as soon as possible after a nightfall (beginning of a new game day), for use the next night.
The Accident…. Somebody, Mafia or Innocent, controls this. Regardless of who they are and who they can communicate with, I rely on you not mentioning this at any point, on or off the site. You send me a name at the begining of a new day, and your chosen person gets an extra vote the next night. I will announce when the accident has happened.
The Blackmail…this person can stop someone’s vote from counting, one time. The PM must be sent as soon as possible after a nightfall (beginning of a new game day), for use the next night. You cannot reveal you were the blackmail person to anyone.
Alternate user IDs are available if you choose to use one. You can PM me your desire to play or contact me at my e-mail.
rbishop1@nc.rr.com