That is apretty condensed and empty version.
With the 24 hr days, it was shortly before the next nightfall before NJ even responded to me about the turn.
She didn't like the idea she had gotten turned per her PMs/e-mails/MSN messages.
You didn't didn't like the fact that we got lucky on the first night and hit on a member of the swat, even with your ridiculous 17 to one odds.
As that discussion was going on, the sniper hit came in to you and you got even more worried since the swat leader was going to go.
If you have to make some compensation to the game as it plays, that is reasonable. But to tell a turn, after the fact, that they can't reveal the actual names of the player is BS and you know it.
Many games have been won by the townies with out DRs, Det or both.
This game was onesided as all hell and you just ensured it stayed that way because you didn't forsee a simple variation of the game.
And after all that concern for fairness....you can barely take the time for a decent narrative on nightfall, for two nights in a row.
Just plain crap.
the odds werent 17 to one.
The way i picked the number of players was based on the number of nights involved in the game.
16-4. would take the terrorist 6 night to win if they lynched a townie and did a hit each night.
thats the reason i didnt let you talk to the sniper and game him 2 hits. you already time on ur side.
Thats why there would be no lynch if there was a tie. To buy the town more time if they needed it.
Consider this if there was more terrorist. a 15 to 5....would take 5 days. 14-6 4 days, and so on.
With the number of ppl playing and the number of days selected the odds were still in terrorist favor.
And about me not putting it in the rules, i already told you i didnt think of it and made a decision based on what would be fair to everyone playing in the game.
IMO you just wanted an easy win.