MAFIA #68, Mafia in SPACE sign up thread

I've got a lot going on, so I plan to sit this one out. If you end up needing somebody to fill a final spot, though, I'll play...
 
Acceptable names are: Scum, Scumbag, noob, lurker. Anything else (unless i say its ok) is prohibited.




1: Crew cannot be recruited, if an attempt is made on a crew member the rebellion losses a random member.

2: The caption only gets 2 vetoes, use them wisely.

3: If the colonists kill the rebellion with a majority they win, no matter what. If their are 2 colonists and 1 crew the colonists win, if there are 2 crew and 2 colonists the crew wins. If the rebellion wins both the colonists and crew lose.

4:I will be taking that rule out. You can be invisible.

The game will start as soon as I have enuff players, with a maximum waiting time of 2 weeks.

Player list so far:
DD
LG
Jb
Jp
JL (possibly, IDK if he joined or not)
Dag (look up^)
Ice (same as above 2)

Total: 7 max, 4 min

1st thing I do as Crew or Capt is have a team member act scummy and get enough players on him for a lynch and then save them making them a known innocent. Then the Dr can protect that player from then on out.

Maybe might work 1 ejection and it can't be a crew member.
 
LOL...well guess I should of kept reading before I posted so well.....I'm still in!

Good to see you aren't rusty and kept your mafia skills intact.
 
Can I run 'silly goose' past you ahead of time?

...

1st thing I do as Crew or Capt is have a team member act scummy and get enough players on him for a lynch and then save them making them a known innocent. Then the Dr can protect that player from then on out.

Maybe might work 1 ejection and it can't be a crew member.

What about just "no crew members"? Or we go with you idea.

Player list:
LR
Zaffy
DD
LG
Jb
Jp
JL (possibly, IDK if he joined or not)
Dag (look up^)
Ice (same as above 2)

Total:9
 
...



What about just "no crew members"? Or we go with you idea.

Player list:
LR
Zaffy
DD
LG
Jb
Jp
JL (possibly, IDK if he joined or not)
Dag (look up^)
Ice (same as above 2)

Total:9


I'd get rid of saved ejections all together if I were you. No one likes a failed lynch anyway but if you really feel the need I'd either say 1 and no crew. But still leaves the chance that the Det can come out into the open and be protected while giving his investigation results. Its hard enough when they get together and do it.


Go ahead and count me in.
 
ok, i think the saved sucker is a no-go then. Thanks for the input!
 
Well, why the hell not.

I'm in.
 
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