Mafia #69: Ghost Hunters Sign Up Thread

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If the sirloin evil is killed, I was thinking that the evil team would lose their hit.

You've got a pretty strong town team with Psychic (pseudo detective), Doctor, Psychic/Doctor (possible masons), Exorcist (mayor), Psychic/Exorcist (possible masons), and Dead masons (detectives).

I'm not sure you'd want to end the scum hits with the death of the Sirloin Evil. Barring some extreme random events, the death of Sirloin Evil is a near death sentence for the scum team. If Sirloin scum dies, all town PRs then just claim, and it's likely just a matter of time for the town win.
 
Alrighty, thanks for the input.

I trust your judgment on this one, I'll make it so the scum doesn't lose the hit power.

I hope you can find the time to play Pappy, You too Mad. :)
 
Alrighty, thanks for the input.

I trust your judgment on this one, I'll make it so the scum doesn't lose the hit power.

I hope you can find the time to play Pappy, You too Mad. :)

Procrastination has got the best of me this week. Don't count on it, although I was I could!
 
What do you guys think about the, "first post must be a vote" rule? I liked the games we played with that in effect.

Also, FF will die due to a Random Event on night one, maybe day 1 if he's posting too much, so don't worry guys. Also, don't tell him this.
Personally, I did not like that rule. :crazy:
 
You dont need to inject me with babbling serum, i already did:duh:
 
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