Mafia #69: Ghost Hunters Sign Up Thread

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So..vice reading all these posts..what are the real rules as of now?
 
This is the most up to date, I don't see big changes, just minor tweaks. The stuff in red and blue are up in the air.

Specific Game Mechanics
:

Townies: You win when all of the evil players are eliminated. Good spirits may communicate in a private thread (provided by me). Good spirits will send in the investigations each night. If no good spirits are participating (ie. no investigation PM to me at nightfall) then I will randomly choose who is investigated.

(>1) Vanilla Innocents: You are equipped with EMF scanners, EVP recorders, Ultraviolet/Infrared Cameras. Don’t get excited, because all of this gear probably does nothing at all. Your only power is to cast a vote each night. If you are killed you will become a good spirit.

(1) Doctor: You have the skill to save a life, but you have to get there fast. You can protect one player from death (except by lynch) each night. Because you have a pure heart, you may privately communicate with the psychic if you are found. Upon your death, if you could communicate with the psychic you may continue to do so, otherwise you will become a good spirit.

(1) Psychic: You have the ability to feel the presence and emotions of spirits. Each night you will be given investigation results as chosen by the good spirits.

(1) Exorcist: Once during the game you may give the last rights for a lynch victim. If the lynch victim is scum, then their dead soul will be saved and go to generic-afterlife-paradise. They will still be allowed to participate in scum-chat after death, but their soul will not count as an evil soul for purposes of random events. Use it carefully. If you are found by the Psychic you may privately communicate. Upon your death, if you could communicate with the psychic you may continue to do so, otherwise you will become a good spirit.

Scum: You win when your population is greater than or equal to the population of townies. Each night you will be murder one player and investigate one player and have their alignment revealed to you. The souls of the Doctor, Exorcist and Psychic are pure, so you will know they are a PR, but not which one.

(1) Prime Evil: You are possessed by an evil presence. You may communicate with other evil players. Upon your death you will become an evil spirit, you may continue to communicate with the other evil players.

(1) Murderous Evil: You are possessed by an evil presence. At one point during the game (night or day) you may kill one other player. If you kill the player during the day it's likely there will be witnesses. You may communicate with other evil players. Upon your death you will become an evil spirit, you may continue to communicate with the other evil players.

(>1) Regular Evil: You are possessed by an evil presence. You carry the same gear as the vanilla townies. You may communicate with other evil players. Upon your death you will become an evil spirit, you may continue to communicate with the other evil players.

Random events:
Throughout the game, Random events may or may not occur. The likelihood of random events happening depends on the number and type of spirits in play at the time of the random event. It is possible for multiple events to happen on the same night or for none to happen at all.


Sign Ups are still open. The game should start on Monday morning, with the first night fall Wednesday evening.
 
I think just saying PR (vs which PR) is sufficient, and shouldn't weaken the scum team...



Not sure how you plan to 'inform' witnesses and if you're just going to give cryptic clues (vs. flat out naming the day-killer), but you might consider giving the town a watcher role instead.

Make them strictly a 'day-watcher' in that they only have power during the day. On each day, they choose one person to watch. If that 'watched' person performs an action (or has one performed on them) the watcher is notified...

Examples:

If the watcher watches player A, and player D day-kills player A, then in addition to to the mod reporting the death scene in the thread, the watcher receives a PM saying 'Player A was visited by Player D'.

If the watcher watches player D, and player D day-kills player A, then in addition to the mod reporting the death scene in the thread, the watcher receives a PM saying 'Player D visited Player A'.

If nothing happens with the watched player, the watcher receives a PM saying 'Nothing to report'.

With the watcher role there's a chance of a witness to any day-kill, but not a guarantee.

Just a thought.

My plan was that if I rolled the dice and a witness saw the murder, then a randomly selected innocent would get a PM that day stating "you saw XXX Kill YYY." I'm leaning against the whole day time murder issue right now though.

The options I'm looking at are, (1) murderer with one time kill at any time ability, (2) murderer with a one time kill at night (in addition to the regular scum hit), or (3) no murderer at all.
 
List so far:
Lab_rat
DangerDoll
IceH2O
Noodles
the wizard
Kashta
Rich311k
Fishfriend1
LadyG
Biohazard
Johnlarson66
Anniesnotok
I Love Mollies
Madcrawdad
dirtydawg10
captaincaveman9

The game will start Monday the 19th.

Sign up is still open.
 
CCM, welcome back... we haven't lynched you in ages. :)

LOL I know, heck I think my second game was a record for someone being lynched LOL
 
Reminder: Vote DD this game for revealing the hat thing.

:p:



Jeez, they'll let anyone join these games.

Heh... I mean, welcome CCM!

:rolleyes:


I vote to lynch DD, (unless she can get me a hat) ;)
 
sorry about the pics, can anyone tell me how to use photo-edit or sumsuch? And how to remove pics after you uploaded them?
 
lol
 
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