Specific Game Mechanics:
Townies: You win when all of the vampires are eliminated. Good souls may communicate in a private thread (provided by me). The good souls will also have a single stake to use as they see fit on/after night 3(one hit the entire game, use it wisely).
(>1) Innocents: ACvania has an evil presence draining the life of the town. Your mission is to eradicate the evil vampires by voting to stake someone each night. Your only power is to cast a vote each night. If you are killed you will become a good soul.
(1) Priest: Armed with garlic and holy water, you have the power to save one person from being turned by the vampires each nightfall. You may privately communicate with the Seer if you are found via investigation. Upon your death, if you could communicate with the Seer you may continue to do so, otherwise you will become a good soul.
(1) Seer: You have the ability to feel the presence of evil with the help of your bones and cards. Each night you will be granted an investigation result on the person of your choosing. If the priest or the vampire slayer are investigated you may communicate with them. If a vampire is investigated you will only know that they are evil. You will not know whether they are Dracula or not.
(1) Vampire Slayer: Armed with 3 wooden stakes, you have the power to stake someone each nightfall until you use all of your stakes (3 stakings total). You may only use 1 stake each night, no multiple stakings are allowed from the slayer. If you are found by the Seer you may privately communicate. Upon your death, if you could communicate with the Seer you may continue to do so, otherwise you will become a good soul.
Vampires: You win when your vampire population is greater than or equal to the population of townies. Each night you can attempt to turn a player via bite. There is a 50/50 chance your bite will turn the player; if a player is not turned they will die from your bite. (Since Dracula has been saving up his venom, night 1 will be a guaranteed turn, after that it's 50/50.) If the attempted turn is protected by the priest then the bite will not work. Since the Priest, Seer, and Slayer have pure souls they cannot be turned, but your bite will kill them.
(1) Dracula: You are head of the vampire coven. You may communicate with other evil players. You have a one time bite that you may use at nightfall in addition to your regular team bite. Upon your death you will become an evil soul, you may continue to communicate with the other evil players.
(>1) Regular Vampire: You are a bloodthirsty vampire. You may communicate with other evil players. Upon your death you will become an evil soul and you may continue to communicate with the other evil players.
Untimely Deaths (UDs):
These just suck, so don't do it. You will die a humiliating death and may not participate in the ghost chat if you UD.