Mafia 73: Werewolf Game!

Kashta, I do agree with you, but why would one need to know how many werewolves there are? I'm not saying it's unimportant, I'm just not sure why you would need to know that.

I'm thinking that there's 4-6 werewolves. I think that would let ff even up the power since last game, I think there was only 3 and they lost. Just my opinion.

I like how you went from sounding newbie to trying to sound more professional in a period of only a few posts. That seems.... scumish

As for JM I think that he is either scum OR he is the seer or hunter since he could be acting this way because of either roles. (He doesn't want to get voted because his team will be HUGELY affected)
 
I would guess 4 werewolves, maybe 3. I do not think I played the last werewolf game, if I did I do not remember it.

JM, man you are either tanking this or you need a drink. I do not get the over reaction.

You guys have me in the mood for Chinese food but I think it will be pizza and beer. No tomatoes in Europe yet so I guess I will have to improvise.
 
Kashta, I do agree with you, but why would one need to know how many werewolves there are? I'm not saying it's unimportant, I'm just not sure why you would need to know that.

I'm thinking that there's 4-6 werewolves. I think that would let ff even up the power since last game, I think there was only 3 and they lost. Just my opinion.

Thanks, Piranha. That question wasn't directed to you because you're a new player. But I appreciate you offering your guess too.

The main reason to question this when it's a different kind of format is it becomes important later on in the game when lots of players are already dead and we're down to a handful of survivors. It's real important then to have at least some idea whether we're looking for 1 remaining scum or if there's still 2 or 3 of them out there. Also... whenever the town is confused about the number of surviving opponents left in the game, they use that misunderstanding to fool us... and that can win the game for them.

Another reason why I focus on this is because I use a spreadsheet to keep track of game details. When the game mod doesn't tell us how many scum there are, I enter "3 or 4" under the mafia column (for example)... then reduce that to "2 or 3" when we've killed one. So even a number that isn't exact still gives me something useful to go on.

In this game, however, I don't have a starting estimate yet..... which is why I thought I'd ask other veterans what they think.

Kash, I didn't overlook it entirely...I just don't remember any more than what you said and forgot to comment on it. That game was a long time ago and like you I'm not sifting through every post in that thread to count all the wolves that were killed.

With FF it's hard to even guesstimate how many evils we started with...with 15 players in a normal round I probably would have done 3-4 personally but there certainly are a lot of townie PRs and since FF has repeated time and time again that the games should not be easy we could easily be dealing with more wolves if he wanted to even up numbers for them.

Okay Pappy... thanks for the reply on this.

I really didn't want to spend time digging around that earlier game. But I will if no one else remembers.

Another thing is that turns don't come into play unless we kill all but the alpha. I don't think it is something we should really consider at this point if discussing strategy.

In red: Yes, that's true. And it won't matter at all unless the Alpha gets killed. But we don't know what's going to happen later on and that's also a possibility..... and if we get lucky and manage to kill the Alpha, then yes it would become real important then. Don't you think?

In blue: Pappy, I would imagine the werewolves would rather we didn't know. But why should we not consider this.... at this point, in particular. Personally, I'd rather not wait to discuss basic dynamics that could become a significant factor in which side wins or loses until the game is almost over and most of our participants are already dead... and thus, unable to voice their estimate.
 
Also can we get a vote count?

Here's what I have.

Jpappy (1) - Zaffy (15)
Dag (0) - Kashta (27)
Kashta (0) - Wizard (89)
Jm (4) - Jpappy (107) Wizard (127) User (146) Piranha (163)
 
Care to elaborate, Kids?

Elaborate? I can try. I'm thinking that suspicious may have not been the best term. I feel like Rich put it better as an overreaction. Taking in what I can and trying to make sense of it all, JM just stood out. Did it seem scummy? I'm not sure, but I took note anyways.
 
Kash, I find myself thinking similar thoughts about Zaffy and jpap seeming to have a tag team approach. Zaffy has an excellent game when scum, he lays low, jokes around, and throws the occasional jab. Mainly, he's very good at muddying the waters and confusing the town.

While jm has come out scummy with claiming he's never seen joke votes on day 1, I'm not ready to vote for him yet. Last game, when he was a vampire from the start, he laid low and went with the popular vote so as not to attract attention to himself. You saw through that act, do you think he's scum and has switched up his style?

I think in this game it's important for us to discuss numbers. We usually do that anyway very early in the game whenever it's a non-standard game format.

In this round we have 15 players. The town side has 3 non-communicating PRs and 3 townies who communicate but have no power. That's almost half the field. Then on the scum side, they get an opportunity to possibly turn people.

How does everyone figure we should factor that in to make a best guess at the number of werewolves we're dealing with?


As far as number of flea-infested scum, I haven't read or played the old werewolf games so my guess is only a guess. Since we discussed that this is not a team building game (and from the rules, only when the alpha wolf is alone will any turns have a possibility of occurring), I would assume that FF went with the typical ratio of 25% scum to 75% town. We know FF had Dag on his list twice...this leads me to believe FF would base the number of scum off of 16 players instead of the 15 who are actually playing. Even if he did correctly count 15 players, having only 3 wolves in a non-team building game seems too low, with scum being 20% (percent would only be lower if he based it off of 16 players). Starting with 5 wolves seems too high of a percent (33% of 15 players, 31% of 16 players). My guess would be 4 flea-ridden scum bags that cannot tolerate being bathed in full-moon light.


User_name: :thumbsdown: PRs should not be discussed.
 
Zaffy and Pappy pull the same quote and both respond to it in a similar tone.





Okay, so they were on the thread at the same time and saw/responded to the same post. By itself, that isn't anything, I know.

Then here, Zaffy goes on to jump on Pappy in response to JB... but for what? Because Pappy agrees with what Zaffy's been saying too?



You know, guys. You're both sounding like dual cross-examiners here. Don't get me wrong, you're both making good points about different people that I agree we should examine. But the two of you sound almost interchangeable and this tag team thing with alternating posts directed at whoever posted last is making my head spin.

After that, this post was directed to Chill from Zaffy.



And that was followed by this post to Rocker from Pappy.



However...... at this same time, both of you totally overlooked a direct question I posted earlier to all the experienced players. I posted that because I really want to know what others think.... including you.

@Pappy - How many werewolves do you think we should estimate there are in this game?

@Zaffy - How many werewolves do you think we should estimate there are in this game?

And, again... I'm not directing that question only to Pappy and Zaffy. I'd also like some input about this from Chill, Dag, Lab Rat, Lady G, Rich, and Wizard. (And yes, I'll repeat that again to each of you, if you don't respond to this.)

I think in this game it's important for us to discuss numbers. We usually do that anyway very early in the game whenever it's a non-standard game format.

In this round we have 15 players. The town side has 3 non-communicating PRs and 3 townies who communicate but have no power. That's almost half the field. Then on the scum side, they get an opportunity to possibly turn people.

How does everyone figure we should factor that in to make a best guess at the number of werewolves we're dealing with?

why do you say there are 3 communicating innocents? im in line at the dmv, reading from my phone. so maybe i missexd ffs post about
with 3 men at arms id bet the ff made 3 werewolves as well. i think thats too many for a good game to start with. (too many for both sides) but im not the mod.

Posted on mobile.aquariacentral.com
 
why do you say there are 3 communicating innocents? im in line at the dmv, reading from my phone. so maybe i missexd ffs post about
with 3 men at arms id bet the ff made 3 werewolves as well. i think thats too many for a good game to start with. (too many for both sides) but im not the mod.

Posted on mobile.aquariacentral.com

my remark about teams being too large is because i forgot this isnt a standard team building game.


i think 4 wolves makes sense.

Posted on mobile.aquariacentral.com
 
why do you say there are 3 communicating innocents? im in line at the dmv, reading from my phone. so maybe i missexd ffs post about
with 3 men at arms id bet the ff made 3 werewolves as well. i think thats too many for a good game to start with. (too many for both sides) but im not the mod.

Posted on mobile.aquariacentral.com

Yep, that isn't right either. Had that in my notes from the other game, not this one. They had 3 men at arms in that one but I couldn't figure out the number of wolves... just that one got turned. Sorry about that... I'm just trying to figure this out.
 
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