Mafia 86: The Wolfman Game Thread

Interesting wording 2H, instead of the "to" shouldn't have have said "the wolfman gets"?

And I know the only good thing about the WW picking a CI is that there are no turns but the CIs are pretty important IMO as they can communicate and share thoughts...
The statement took me back also, I know he explained what he meant to say but it still doesn't sit well with me either. I completely get the whole if they go after a CI they wont get a turn, but to hope they do instead of hoping they just don't get the turn...I just don't know
 
Well I know the question wasn't to me, but I don't believe I made a mistake.

The reason I used the word to was because in a normal game we would want to protect the CI's at all costs.

You say the only good thing is no turns? That's a pretty important thing!
Hay...yes, no turns are obviously a important thing...but I still personally think it is a good thing to have the CI's
 
The statement took me back also, I know he explained what he meant to say but it still doesn't sit well with me either. I completely get the whole if they go after a CI they wont get a turn, but to hope they do instead of hoping they just don't get the turn...I just don't know

In terms of numbers, it makes more sense though. One less townie vs. one less townie AND one more scum...I would take the first if it absolutely came down to it and the game depended on it.
 
Hay...yes, no turns are obviously a important thing...but I still personally think it is a good thing to have the CI's
That was actually to 2H.
 
In terms of numbers, it makes more sense though. One less townie vs. one less townie AND one more scum...I would take the first if it absolutely came down to it and the game depended on it.
Well, of course I would rather them bite a CI then a normal innocent if the 50/50 goes their way.
 
If the CI's had something other than just the power to bounce ideas off each other I would probably think it through differently. The big thing they have is knowing two other players' roles. Yes, they can talk amongst themselves, but that doesn't always work to the town's advantage if they are discussing the wrong things.
 
My guess would be that the WW's are laying low, that being said I expected more posts from FF & Ninja.
 
If the CI's had something other than just the power to bounce ideas off each other I would probably think it through differently. The big thing they have is knowing two other players' roles. Yes, they can talk amongst themselves, but that doesn't always work to the town's advantage if they are discussing the wrong things.
Well, I spose that is true...just can't get my brain to work with the thought of "hoping" a CI is a "hit" choice:hypnotized:
 
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