Mafia Games....

Well?!?!?!
 
Well, I spose I can try to take it. I see it was going to be RB, but it doesn't look like he is ready to come back to the game yet.
 
Ya'll will have to give me a few days to prepare and everything, I work all weekend so it would be Monday before I really get sign up going or anything. I put my thoughts in the other mafia thread..so I guess I should stick it in here.

Well, here are my thoughts....if ya's think it's lame just let me know.

It would be "Ghost hunters"

AcVille has been struck with an ice storm the entire town has no power, except an old abondoned Mansion. The residents of AcVille have no choice but to stay there as it is the only place in town with heat and power. Rumor has it the Mansion is abandoned because it is haunted with the spirit of a mass Murderer, who at one time was the butler until one night he went crazy and killed everyone in the Mansion..the butlers body was found hanging from the chandiers. The troubled soul of the butler is still said to be there. There is a group of Ghost hunters with in the residents, the only problem is they do not know who each other are, but with some investigtions they can find each other and work together to get rid of the troubled soul(s). There is also a Dr. among them.

The Ghost Hunters-They do not know each other at game start, but they have the power to investigate to try and find each other. At game start each will send in a name they want investigated, and at each nightfall there after. Investigations will only show innocent or Ghost Hunter until they all find each other. Once they are all known to each other their investigations will show innocent or troubled spirit. If they have found each other by night 4 they will get a seance which will give them a hint. One nights 1 & 3 they will be able to "take a soul", choose wisely as you do not want to take an innocent soul. They win when all the troubled souls are gone.

The Dr.-Can protect one soul each night from being taken by the murderer. They can only protect a person one time, and can protect themself once. They also carry a vial that has 2 doses in it. It will change a soul it must be used by night 5 or the Dr will die. If it is used on a troubled soul or a ghost hunter they can not reveal anything to their team, and they now will communicate with both teams...only they work for the opposite side now.

Innocents-The towns people of AcVille, they need to work together to rid the mansion of the troubled spirits. They do this by voting to "take the soul" of those they think to be a troubled spirit. If they take the soul of the murderer, there will be no more souls taken and the remaining troubled souls are on their own, able to communicate but unable to take any more souls to their side. They win once all the troubled spirits are gone.

The Murderer-Has the power of the "touch of death". After his murder spree and suicide his spirit has remained in the mansion. Now that the people of AcVille he can use his touch of death to take their souls and they will work with him. At game start the murderer will send in a name to recieve the touch of death, and they will be able to communicate. Each nightfall they will touch another innocent taking their soul (unless the Dr. has protected them). The first two souls will be automatic, after that they have a 50/50 chance of turning a soul.

Troubled Souls-Were once AcVille citizens and innocent, their souls were touched by the murderer and they now work with them to take the souls of the remaining innocents. They win once all the ghost hunters souls are taken.

Random events-On two occasions that will be randomly selected before game start, random events will happen.

one time a soul will be switched, if it is an innocents soul they will work with the troubled souls. If it is a Ghost hunter they will work with the troubled souls, they will be communicating with both side and can not reveal to either side that they are..although their goal is to work with the troubled souls and take out the ghost hunters, they can not name them to the troubled souls though they also can not reveal to the ghost hunters they have been turned or give the names of the troubled souls to the ghost hunters. If a Troubled soul is selected they work for the ghost hunters and the same rules apply to them. If the Dr. is selected they will work for the troubled souls they can reveal to them that they are the Dr and they still have the power to protect and use the vial.

One time the towns vote will be switched to the second highest vote getter.

Any thoughts or suggestions?
 
The Ghost Hunters-They do not know each other at game start, but they have the power to investigate to try and find each other. At game start each will send in a name they want investigated, and at each nightfall there after. Investigations will only show innocent or Ghost Hunter until they all find each other. Once they are all known to each other their investigations will show innocent or troubled spirit. If they have found each other by night 4 they will get a seance which will give them a hint. One nights 1 & 3 they will be able to "take a soul", choose wisely as you do not want to take an innocent soul. They win when all the troubled souls are gone.

Just to clarify, at the beginning the GH investigations will only yield a 'Ghost Hunter vs. Non-Ghost Hunter' read... not necessarily innocent, as stated. Also, for how long will each of the GHs have an individual investigation? As they find each other do they still get individuals, or does it become a single group investigation for those who know each other?

The Murderer-Has the power of the "touch of death". After his murder spree and suicide his spirit has remained in the mansion. Now that the people of AcVille he can use his touch of death to take their souls and they will work with him. At game start the murderer will send in a name to recieve the touch of death, and they will be able to communicate. Each nightfall they will touch another innocent taking their soul (unless the Dr. has protected them). The first two souls will be automatic, after that they have a 50/50 chance of turning a soul.
If the murderer is killed, the turn ability is gone for the troubled souls. Confirm?
 
Yes, as the GH find each other the investigations will be combined. I may change it to nights 2 & 4 for them to "take a soul" though. Night one is already random enough ususally.

Again, yes on the second question, there will be no more "soul changing" from the TS if the murderer is killed.

Does that seem fair? I haven't really "made" a game before just modded games that had already been done, so I'm very new at this and the way to make it fair for everyone. Maybe they should be able to "take a soul" (like a hit) they wont work with them, but they will die, with a 50/50 chance of it going through at nightfalls after???
 
I think I was apposed to mod a game but I can't commit due to work - sorry guys maybe in a couple months.
 
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