This is the scenario I'm thinking about modding:
Mafia XX: The Mafia Within.
16-players
Spy agency with a renegade cell in it's mist. Will be divided into 4, 4-man teams. Each cell has 3 innocent members, and 1 renegade member. Each cell will be able to openly communicate within itself, except to reveal their contact's name. (see below)
Code:
Cell A Cell B Cell C Cell D
1a 1b 1c 1d
2a 2b 2c 2d
3a 3b 3c 3d
4a 4b 4c 4d
The Mafia will have one person in each cell, whose other members will be innocents. (4a, 4b, 4c, 4d = Mafia) There are no restrictions on what information Mafia members may share, other then they cannot share their innocent's cell's webpage/forum.
Each Cell's member will be able to talk to one
Contact in another cell. They are not to reveal the members of their own cell's members to their contact, but MAY otherwise talk shop/strategy. Your contact in the other cell is your trusted buddy from spy camp, and you know him to be innocent. You may not share your contact's name with your cell. The links will be as follows:
1a-1d, 2a-1b, 3a-1c, 2b-2c, 3b-3d, 3c-2d.
Each night the spy agency will vote to fire one spy. There will also be hits...Night 1: Mafia Cell, Night 2: Cell A/C, Night 3: Mafia Cell, Cell B/D. The hits will be by private vote, emailed to the gamemod. The majority vote from each cell will get hit. IF there is a tie of who to hit from the cell's vote, the hit will not happen. If a player declines to vote for a hit, there is no penalty and the vote will count all received votes. A report of the Cell's votes will be given to each cell from the agency for the Cell's audit.
Synopsis: The Innocents have 4 communicating teams totalling 12 members total. Unfortunately the Mafia have infiltrated a member into each team. The Mafia can fully communicate. No PRs (thus far).
OK...so how can we tweak this to make it interesting and balanced...