Sorry if I can't read.
The problem with having an automatic turn each night is that if the town lynches scum, they actually still lose each night.
play a quick game in your head. if you start with 10 players: Assuming the town lynches evil every night. (which they certainly won't, each townie lynch shortens the game by 2 days.)
night 1: 9 good, 1 evil
night 2: 8 good, 1 evil
night 3: 7 good, 1 evil
night 4: 6 good, 1 evil
night 5: 5 good, 1 evil
night 6: 4 good, 1 evil
night 7: 3 good, 1 evil
night 8: 2 good, 1 evil
night 9: 1 good, 1 evil
Game over, scum wins.
This quick scenario ignores special abilities, but it illustrates the point.
The town kills become the only way to win, if the slayer misses the town loses faster. If the evil team at any point has a population greater than the number of remaining stakes the game is unwinnablenesslyitude (I invented that word) for the town.