Mafia Games....

I think you should let the dead guys keep the kill, but it cant be used until after day 3, because by then there will be enuff players dead to make a good decision on who to kill. Also, by then there may be a good idea of who to kill. The automatic turns... well, i think you should flip a coin to decide whether you do them or not. I personally think that automatic turns are fine, but when its a PR they get a 50/50 chance of killing to PR.
 
Are you planning to play Z????


I second that, and also the turns shouldn't be automatic IMO.

It's not my game though so I wont tell you what to do with it Lab. I will play no matter what and I'm sure I'll have a blast :woot:

I meant to play in the last one but I posted an In! on my phone and never checked to see if it went through. when I got home to start playing I saw the game was on and I wasn't on the roster :(

If the sign-up won't be up till next week I am probably out. I was hoping for a game this week while I'm on vaca. Next week is going to be crazy.
 
I think you should let the dead guys keep the kill, but it cant be used until after day 3, because by then there will be enuff players dead to make a good decision on who to kill. Also, by then there may be a good idea of who to kill. The automatic turns... well, i think you should flip a coin to decide whether you do them or not. I personally think that automatic turns are fine, but when its a PR they get a 50/50 chance of killing to PR.

While I agree that the dead should not have too much power, turning a PR, gives the scum a player that knows who all the PR's are. Therefore, IMO, when it involves a PR it should be death in order to avoid tipping the scales unfairly in the mafia's favor.
 
I meant to play in the last one but I posted an In! on my phone and never checked to see if it went through. when I got home to start playing I saw the game was on and I wasn't on the roster :(

If the sign-up won't be up till next week I am probably out. I was hoping for a game this week while I'm on vaca. Next week is going to be crazy.

Bummer!

We didn't play the last one because we needed a break and too much going on right now. Next week would be a good time to get back in but would like to see you playing as well.

We have my daughter this weekend so starting a game would be too time consuming.
 
While I agree that the dead should not have too much power, turning a PR, gives the scum a player that knows who all the PR's are. Therefore, IMO, when it involves a PR it should be death in order to avoid tipping the scales unfairly in the mafia's favor.

Misunderstanding.

I meant 50% chance of killing, 50% chance of nothing happening.
 
Sorry you're gonna be busy Zs, maybe your schedule will free up a bit and you can play.

Misunderstanding.

I meant 50% chance of killing, 50% chance of nothing happening.

That's not very fair to the scum team then. If they chose to bite a PR, unless the priest protects that PR their bite should go through. I'm still debating about the automatic turn vs. 50/50 turn/kill for the innocent townies bitten. Still leaning towards the automatic turn at this point.

I'll make it so ghost chat does not pick investigations, the seer gets to do that themselves. The ghost chat will have a 1 time stake (hit) that can be used on or after night 3. That way those killed off who still want to participate can somewhat, but there is no pressure to do so.
 
That's not very fair to the scum team then. If they chose to bite a PR, unless the priest protects that PR their bite should go through. I'm still debating about the automatic turn vs. 50/50 turn/kill for the innocent townies bitten. Still leaning towards the automatic turn at this point.

I'll make it so ghost chat does not pick investigations, the seer gets to do that themselves. The ghost chat will have a 1 time stake (hit) that can be used on or after night 3. That way those killed off who still want to participate can somewhat, but there is no pressure to do so.

True, but I hope you mean auto hit/kill not auto turn.


BTW, I only have till june 17 to be super active, after that i will be reduced to one or two posts a day, give or take.
 
True, but I hope you mean auto hit/kill not auto turn.


BTW, I only have till june 17 to be super active, after that i will be reduced to one or two posts a day, give or take.

FF, you've lost me.

If a PR is bitten by a vampire the PR will die but not be turned unless they are saved by the priest. If saved by the priest obviously nothing happens.

If a townie is bitten by a vampire I'm still trying to decide whether they will be turned or whether I will flip a coin for kill vs. turn (unless saved by the priest). I'm leaning towards just turned as looking over the old games it seems the odds were against the vampires when it was a coin flip (iirc, its been a while since I read them).

My plan is to put up a sign up on the 7th, hopefully start the game on the 12th, so that should work for your schedule. It will depend on how much interest there is.
 
Sorry if I can't read.

The problem with having an automatic turn each night is that if the town lynches scum, they actually still lose each night.

play a quick game in your head. if you start with 10 players: Assuming the town lynches evil every night. (which they certainly won't, each townie lynch shortens the game by 2 days.)
night 1: 9 good, 1 evil
night 2: 8 good, 1 evil
night 3: 7 good, 1 evil
night 4: 6 good, 1 evil
night 5: 5 good, 1 evil
night 6: 4 good, 1 evil
night 7: 3 good, 1 evil
night 8: 2 good, 1 evil
night 9: 1 good, 1 evil
Game over, scum wins.

This quick scenario ignores special abilities, but it illustrates the point.
The town kills become the only way to win, if the slayer misses the town loses faster. If the evil team at any point has a population greater than the number of remaining stakes the game is unwinnablenesslyitude (I invented that word) for the town.
 
Sorry if I can't read.

The problem with having an automatic turn each night is that if the town lynches scum, they actually still lose each night.

play a quick game in your head. if you start with 10 players: Assuming the town lynches evil every night. (which they certainly won't, each townie lynch shortens the game by 2 days.)
night 1: 9 good, 1 evil
night 2: 8 good, 1 evil
night 3: 7 good, 1 evil
night 4: 6 good, 1 evil
night 5: 5 good, 1 evil
night 6: 4 good, 1 evil
night 7: 3 good, 1 evil
night 8: 2 good, 1 evil
night 9: 1 good, 1 evil
Game over, scum wins.

This quick scenario ignores special abilities, but it illustrates the point.
The town kills become the only way to win, if the slayer misses the town loses faster. If the evil team at any point has a population greater than the number of remaining stakes the game is unwinnablenesslyitude (I invented that word) for the town.


That is why in my game when the Lead Vampire was killed there were no more possible turns.

I also made the vampires send in their turns as soon as the game day started, that way if they chose someone and they ended up being lynched that night they had no turn.
 
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