Mafia Games....

Mafia 66 JL66
Mafia 67 Dawg
Mafia 68 FishFriend1
Mafia 69 Jpappy
Mafia 70 Zaffy
 
I thought so but didn't want to put words in your mouth ;)

Unacceptable! You should have known, you deliberately left me out because you have a personal vendetta against me.

I've reported you to the mods! and also put you on my "no christmas cards" list!


:nono::nono::nono::nono:


j/k
 
Your tears taste sweet, like the fruit of the years first harvest.
 
lol
 
Got an interesting idea for Mafia 69 (ahem...let the jokes fly)

Anyways...Mafia #69: TIME VORTEX !!!

The mafia of ACville have obtained a time machine that has recently gone out of control. The city and it's residents are whisked away to different moments in time that are based on past mafia games played. The roles of the game, however, are not set in stone. The abilities of the scum and power roles vary based on which setup each day is based on. Players chosen to have a specific role will be PMed by me at the beginning of the day with instructions as to what they can do given their new "identity" within the time period. Only players designated at the start of the game to have either an innocent or evil role will be given special abilities. Innocent townies remain innocent townies for the entire round. Mafia will be able to hit, recruit, invest, etc. while town power roles may have the ability to invest, protect, hit, etc. Remember that everything is based on previous formats. I will provide a brief description of the time period the town is stuck in for the game day, which is predetermined by me, but that is it other than the generic PMs that each role will be given at the start.
 
That sounds really cool pappy! Very creative. Lots of work to mod though, eh?
 
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