Mafia Games....

For the most part I'm confused.

First off there is no order of events for nightfall?

The Reaper gets 2 extra hits. Do you mean additional hits, and if so when do they happen?
The Heroes(Good Team): The Heroes start with a full team of 4 (or 2, if I can’t make it 4) Then they recruit 2 more?
How does the Jackolanturn find the other PR's?
The Nurse(Doc)- Can protect 1 person each night. You need to add that they can not protect themselves.
The Jackolantern(Hitman): Gets to hit people. When?, one per nightfall?
 
For the most part I'm confused.

First off there is no order of events for nightfall?

The Reaper gets 2 extra hits. Do you mean additional hits, and if so when do they happen?
The Heroes(Good Team): The Heroes start with a full team of 4 (or 2, if I can’t make it 4) Then they recruit 2 more?
How does the Jackolanturn find the other PR's?
The Nurse(Doc)- Can protect 1 person each night. You need to add that they can not protect themselves.
The Jackolantern(Hitman): Gets to hit people. When?, one per nightfall?

Thanks, i didn't see any of those.

Reaper gets 2 extra hits: Additional, day 3 and day 5.

Heroes: If they have 2 members they will stay 2 members. If they have 4 they will stay 4. They will not get 3 members.

The Jackolantern is the hitman. IDK how he got to talk with others. Fail. He can communicate only if he is invested by captain X-ray.

Nurse: I will, thanks for noticing!

The Jackolantern gets 1 hit every even nightfall. Night 2, 4, 6,8,10, ext...
 
Unless I'm reading something wrong it seems unbalanced in the towns favor.

Evils: Can turn or hit townies. Win when they outnumber the townies.

Townies: Have the doc,det, and hitman. 2/4 of them can communicate and get invests.

I think that its pretty even to me, but i can dump the townie team if necessary.
 
Ok, got it.

It still reads like the Heroes are a second team of communicating townies. That's where I was getting the off balance.

Other than that I think it looks good.
 
Mafia:Monster Mayhem (i like this name better)

Its Halloween again! You know what that means! Yep, trick or treating, pranks, an endless supply of free candy, and of course, HORROR! Lets get crackin!

Its getting close to Halloween, and everyone’s getting ready. As the small town of ACvill gets ready for Halloween, a strange evil creeps upon the town. It arrives during a Halloween party at FFs place. He vanishes, and everyone drops out cold. When they wake up, they are at their houses, and FF is no where to be seen, and the townfolk find a cryptic message from the dead: “Some among you have become monsters. You can still beat them, but you must do so before they spread to too many people…”

The Monsters(Evil Team): A Vampire, a Werewolf, and the Reaper, all made real by this strange evil. The team can turn people. IF they start with full numbers, the turns are 50/50 hit/turn. If they start with less then full numbers, the turns are automatic until they reach normal team size(3).
The Reaper gets 2 hits that only the Reaper can use. If the Reaper dies, the 2 hits die with him/her.


The Heroes(Good Team): The Heroes start with a full team of 4 (or 2, if I can’t make it 4). Superman, Naruto, Shrek, and of course, Casper, the friendly ghost. The Heroes get invests. No hits. No turns. They are the townie team from the start.



The PRs:
Captain X-ray(Detective)-Gets invests. If Captain X-ray invests the Nurse or Pumpkinhead he can talk with them. If Captain X-ray invests both, the 3 of them can talk.

The Nurse(Doc)- Can protect 1 person each night. Not themselves.

The Jackolantern(Hitman)- Gets to hit 1 person every even nightfall.

The Town- Can vote. And talk. Thats about it.

RULES:
1. No Role Claiming as evil.
2. No after death posts.
3. Try to not insult people in the thread.
4. I, FF, am the almighty controller and god of this game. If you have any issues with how i run the game, you will have to suck it up and suffer.
5. Do not edit your posts.
6. If you need to leave the game, PM me. If you post it in the thread you will die when i see it, if you PM me, you will die that nightfall.

"In the game you will get accused, grilled, made to look like an idiot, and a hundred other things. IN THE GAME. Do not take anything personally or make ANY personal attacks."

And thats what I've got. Will post sign up either sunday or monday. Game will start on the 26-28, depending on numbers.
 
Ok, got it.

It still reads like the Heroes are a second team of communicating townies. That's where I was getting the off balance.

Other than that I think it looks good.

The Heroes are THE team of communicating townies. Since only after the detective has invest them can the PRs talk, they do not count as a communicating team.
 
The Monsters(Evil Team): A Vampire, a Werewolf, and the Reaper, all made real by this strange evil. The team can turn people. IF they start with full numbers, the turns are 50/50 hit/turn. If they start with less then full numbers, the turns are automatic until they reach normal team size(3).
The Reaper gets 2 hits that only the Reaper can use. If the Reaper dies, the 2 hits die with him/her.


The Heroes(Good Team): The Heroes start with a full team of 4 (or 2, if I can’t make it 4). Superman, Naruto, Shrek, and of course, Casper, the friendly ghost. The Heroes get invests. No hits. No turns. They are the townie team from the start.



The PRs:
Captain X-ray(Detective)-Gets invests. If Captain X-ray invests the Nurse or Pumpkinhead he can talk with them. If Captain X-ray invests both, the 3 of them can talk.

The Nurse(Doc)- Can protect 1 person each night. Not themselves.

The Jackolantern(Hitman)- Gets to hit 1 person every even nightfall.

The Town- Can vote. And talk. Thats about it.

RULES:
1. No Role Claiming as evil.
2. No after death posts.
3. Try to not insult people in the thread.
4. I, FF, am the almighty controller and god of this game. If you have any issues with how i run the game, you will have to suck it up and suffer.
5. Do not edit your posts.
6. If you need to leave the game, PM me. If you post it in the thread you will die when i see it, if you PM me, you will die that nightfall.
Not sure what "no role claiming as evil" means. If you're saying only townie PRs or communicating team can RC but the evil team can't then that makes no sense. The townie PRs can all come out day 1, and the town would know they were telling the truth, the doc could protect, etc. A big part of the RC is not knowing whether it's true or false.

And to #4, :nutkick:. Mod=/ God. I hope this is a joke, but modding requires maturity. If you're going to change things at your whim because you feel like it or you don't like how the game is going for one team and not adhere to the published rules I will not be signing up for your games.
 
Ok, got it.

It still reads like the Heroes are a second team of communicating townies. That's where I was getting the off balance.

Other than that I think it looks good.

I think there are 2 communicating townie teams, just that one has to be found by invests and won't be communicating from the start. It does look unbalanced in favor of the town, but factoring in the possibility of turns and the 2 extra hits from the Reaper, I think it should balance. Also, the innocents only get 1 hit every other nightfall.
 
Not sure what "no role claiming as evil" means. If you're saying only townie PRs or communicating team can RC but the evil team can't then that makes no sense. The townie PRs can all come out day 1, and the town would know they were telling the truth, the doc could protect, etc. A big part of the RC is not knowing whether it's true or false.

And to #4, :nutkick:. Mod=/ God. I hope this is a joke, but modding requires maturity. If you're going to change things at your whim because you feel like it or you don't like how the game is going for one team and not adhere to the published rules I will not be signing up for your games.

I was thinking no true role claiming. Ima dump it. Bad rule.

As for the mod=god, lol, i was joking. A play on words. :D
 
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