Mafia Games....

k you guys fine with a sign-up thread going up sometime tommorow evening or saturday?
 
Yeah, keep all innocents non communicating, make sure there are no after death posting in the den etc. Just incorporate some of the resolutions to previous issues and everything should be well :)

Happy New Year! (well where I am ;) slow pokes)
 
The biggest problem I would have is that at least personally I don't think there should ever be the possibility of one person communicating on both sides.


I agree. But you can make it more interesting and strategically interesting in that scenario.

If a CI gets turned they shouldn't be able to communicate with the good guys anymore. This does give away that they were turned but if the rules state they can't be hit and must be lynched this forces the CI team into a new strategy to get the turned CI lynched without giving up who they are.
Plus the turned CI can't give up info on who was on their team. Since the chats are modded this shouldn't be a problem or you can also make the rule they must be lynched not hit also.
 
The biggest problem I would have is that at least personally I don't think there should ever be the possibility of one person communicating on both sides.

I might make the CI an insta-kill if hit, but after reading Ice's post I'm leaning that way.

If a CI gets turned they shouldn't be able to communicate with the good guys anymore. This does give away that they were turned but if the rules state they can't be hit and must be lynched this forces the CI team into a new strategy to get the turned CI lynched without giving up who they are.
Plus the turned CI can't give up info on who was on their team. Since the chats are modded this shouldn't be a problem or you can also make the rule they must be lynched not hit also.

I like that Ice, is this good:

If a CI gets bitten then he can no longer communicate with his old friends for fear of hurting them. He can't name his old team-mates, and can only be killed with a lynching.
 
This Mafia stuff :hypnotized: :huh:
 
*chuckles*
 
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