Sign up thread - Mafia #51 - The Citizens fight back.

Yeah me and some friends in highschool would rent halls and play ours were Usaly 30-40 people. The biggest i ever went to was 100 and something people, It was some good times
 
wht happens if the don tells a rebel to vote for a wiseguy, per blackmail, and the wiseguy is then turned? (if it was mentioned already sorry i skimmed).

The wiseguys dont seem that powerful becuase they dont know who each other are, but the Don is over juiced.

With protection, investigation, blackmail, a replacement if lynched, plus rebels can be revealed if they go against the blackmail, it is kinda stacked.

i suggest dropping the protection or make it so the cant protect the don. Also have the don only be replaced if he dies within the first 2 nights.

a. The priority of night time happenings is:

Towns Lynch
Rebels Hit
Untimely Deaths

also, where does the blue mist fit in for priority? can it happen at anytime or only at night?
 
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Is the blackmail optional for the Don to use?
 
I see your point, but disagree about the town's power roles being fairly limited... IMO the Don/Wiseguys are pretty powerful. The Don/Detective is directly unkillable (he can't be directly hit, and is replaced if lynched) AND multiple people are made aware of his investigation results...that's a REALLY tough obstacle for the REBELS to overcome.

It'll be fun either way...

There will be a small number of wiseguys. I do agree that the Don will be a really tough obstacle for the Rebels. I will let the town know how many wiseguys there are.

wht happens if the don tells a rebel to vote for a wiseguy, per blackmail, and the wiseguy is then turned? (if it was mentioned already sorry i skimmed).

The wiseguys dont seem that powerful becuase they dont know who each other are, but the Don is over juiced.

With protection, investigation, blackmail, a replacement if lynched, plus rebels can be revealed if they go against the blackmail, it is kinda stacked.

i suggest dropping the protection or make it so the cant protect the don. Also have the don only be replaced if he dies within the first 2 nights.

a. The priority of night time happenings is:

Towns Lynch
Rebels Hit
Untimely Deaths

also, where does the blue mist fit in for priority? can it happen at anytime or only at night?

I will make it so the Don can't blackmail a wiseguy or have the blackmail victim be a wiseguy.

The wiseguys aren't very powerful at all, they will know who the Don is and they will know the outcome of the investigations.

I am going to come up with some sort of "witness protection program" were a player (or players) are selected and will appear dead for a day, but were really saved and will come back the next day. Maybe even let them join the rebels.

The blue mist will happen at any time. Bala will give some sort of warning. The town will know in a general way what the mist did, if anything at all. There could be some false alarms or maybe hints.

Is the blackmail optional for the Don to use?

Nope, the Don must blackmail someone each day. If not, I will just turn someone.
 
There will be no double agents.

Anyone is able to make a claim about anything, except being blackmailed.

We will have to have it where poeple in the game don't talk about blackmailed or ask about it. Blackmail will be a banned subject.

Keep in mind that the citizens wants to vote for who the Don is suggesting. It is what is best for the town. There will be no reason why someone would not want to go against the Don's wishes, unless they are a dirty Rebel. Think of it more like a simple request, an offer you can't refuse.
 
I iz triple agent...
 
Nope, the Don must blackmail someone each day. If not, I will just turn someone.

That could be a potential issue toward the end of the game.

Ex: If there are 12 players(i have no idea how many are playing now).

3 rebels 6 townies 3 wiseguys/don

Worse case: rebels get hit and turn, town lynches a townie.

4rebels 4 townies 3 w/d

the odds for the don to pick a rebel has increased.

rebels get hit and turn, town lynch townie

5 rebs 2townies 3w/d-game might as well be over

I suggest makinig the blackmail optional so the don wont be forced to loose
 
That could be a potential issue toward the end of the game.

Ex: If there are 12 players(i have no idea how many are playing now).

3 rebels 6 townies 3 wiseguys/don

Worse case: rebels get hit and turn, town lynches a townie.

4rebels 4 townies 3 w/d

the odds for the don to pick a rebel has increased.

rebels get hit and turn, town lynch townie

5 rebs 2townies 3w/d-game might as well be over

I suggest makinig the blackmail optional so the don wont be forced to loose

Math Check!:wall:

would be

4rebs 3townies 3w/d

5 rebs 0townies 3w/d
 
:iagree: ty
 
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