Mafia #70: The Time Vortex

DD, from the clues jpap gave this past nightfall I thought it sounded like a game where witches were involved or something. I did a search and that was the game that came up. We're no longer in bio badlands so what's the point of posting those rules now? I read the bio badlands game when it was decided that wasthe game we were in that day. I've read some of the witch game, will read more when I get home later. I figured others might want to know what we're dealing with too. I may be wrong about what game we're in but no one has suggested any others.

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right, we're no longer in the bandlands game (which there were 4 or 5 of them), but neither are we in the witches game.... and so is why I questioned why you were posting the rules to that one... if you were posting the rules to the witches... showing or trying to show yourself as helpful, why not do the badlands was where my curiosity was...

just when did we go from thinking it was biolands to thinking it was the witches?
 
Finally I'm at a real computer and can address some things that have been bugging me all day.

Zaffy, I'm really interested to hear your answer to Noods' question.

DD has me quite worried. Why in the world are you going after Rich, he was brought back by the good guys and (I am assuming) is the only known innocent.

how interesting, rich...


ummmm.... no, rich did




rich did in post 56... here it is


Rich was the first one to raise the whole "Code word" thing...

From what I can tell, the only way you can have Rich bringing up the code word thing was with him trying to help us figure out which game we were in day 1. I think you've totally torqued the question to implicate Rich. I don't understand this as I'm thinking he has been resurrected innocent based on the bio badlands game play.


I think you might be on to something

Labby.... I read through twice now (even with a splitting headache), I don't understand why you didn't post the biolands rules to compare with, instead you posted the witch rules... or maybe I am just not following your thought process... or is the witch rules supposed to be the biolands... (which you are missing the Lab worker role)

I don't understand how me posting the witch game rules confused you so. Did you think we were still in the bio badlands game? I thought I was pretty clear that the witch game was the one I found that matched the clues jpap gave us.

were these rules posted somewhere else then? Because they don't look like the first ones posted... thanks Noods

John... I don't know what was behind the whole code word thing, I am just showing who started it when Dawg claimed it was he that did...

however, I do find it interesting in Rich coming back to the game and then starting off with a lie


The question was who was the one to push the code word thing, which turned out to highly implicate LG. I'm not sure and haven't had time to check yet. It wasn't Rich because at that point Rich had been killed off.

You are worrying me quite a bit DD. Why would you accuse Rich of lying like that? Are you trying to cause confusion among the townspeople?

well, I guess I assuming it is a witch hunt game based on mass trials in the year 1692. Any other theories out there?

I also searched for magic, and the only other things that came up didn't fit, such as Dawg's St. Patrick's Day game.

LAB worker
LAB_rat. Any opinions?

Also, who wasnt around last nightfall?
Here's my opinion: :screwy: :rolleyes: :screwy:

You can check for yourself who was around at nightfall, stop being so lazy asking others to check things like that for you.

For now, I vote to lynch DD. Her posts today have been way odd and I have no idea what she has been trying to do, besides lead to general confusion.
 
right, we're no longer in the bandlands game (which there were 4 or 5 of them), but neither are we in the witches game.... and so is why I questioned why you were posting the rules to that one... if you were posting the rules to the witches... showing or trying to show yourself as helpful, why not do the badlands was where my curiosity was...

just when did we go from thinking it was biolands to thinking it was the witches?

Did you not read the nightfall events and the "game on" post from Pappy?
 
right, we're no longer in the bandlands game (which there were 4 or 5 of them), but neither are we in the witches game.... and so is why I questioned why you were posting the rules to that one... if you were posting the rules to the witches... showing or trying to show yourself as helpful, why not do the badlands was where my curiosity was...

just when did we go from thinking it was biolands to thinking it was the witches?

See the following...

Once again the mafia decide that they have stayed their welcome in this time period...the machine is turned on and the town is whisked to another moment in time...

The year is 1692 and mass trials are occurring in every neighboring town...ACville seems to be the latest one infected with the paranoia of dark magic...those out at night claim to hear the cackling of the evils from the shadows of the forest surrounding the town...

A few of the townspeople themselves have taken to magic in order to rid the village of the madness...one, in particular, is determined to make up for what happened the previous nightfall...


GAME ON!

Nightfall will be Tuesday again at 8 PM central time.

Salem witch trials???

Sounds like witches to me...

I also searched magic.

So tell me DD, which game are we in? Is the witch game an illogical choice?

I didn't do the badlands game because someone else posted it. I figured others would like to know the rules of the game I suspect we're in. Why does this bother you?
 
The town is not without help...a pair of bio engineers have come up with a serum to raise one of their own back from the dead...they decide to test it on last night's victim...lucky for them it works...

Rich is back in the game.

The disgruntled lab worker, however, is no where to be seen...

In my games, I believe, the lab worker was a townie, but with a whacko desire to be evil. He counted as an innocent. By jpappy's statement, I took it as if the lab worker was offered to use a vial but did not respond.
 
From Day 2 Present Game:

The mafia, unhappy with the lynch, decide that it is time to use the machine again...

The year is 2078 and an odd, blue list lingers over the horizon...there is talk of evil genetic altering going on in the underground of ACville...the town hopes that the local engineers are on the scene...a disgruntled lab worker has also been seen frantically running around town...

Yes, Bala decided to make it a little easier on the town...;)

GAME ON!

Nightfall will be Sunday at 8 PM central

Copied & Pasted from Bio Badlands Game Rules:

The Bio-Engineers: These dedicated folks are trying to protect the townies and save the world from genetic modification. They can communicate outside the thread. They will PM me who they would like to investigate each night. As they discover the Evil Scientists identies, they need to convince the town who the destructive cure testing should be done on. The loss of all 3 Bio-Engineers is doom for the Townies.

This team of three, have one vial of serum, that they have not been able to duplicate.
This serum has the power to bring a dead person back to life. At anytime except night the Bio Engineers can PM on who it is used on that was killed the previous night.

This was used on Rich, which brought him back to life.




The Lab Worker: One of the Townies, Harpo Dermic, and with normal genetics, is a disgruntled ex-Lab Worker at the Secret Facility. Upon his firing, he left with 4 vials of serum from the facility. He has no clue as to which one, does what. A wild guess on my part will mention that (1) of them causes instant death, (1) of them just causes a person to make a babbling statement, but (2) of them will genetically alter a persons DNA. (ie: evil to normal or normal to evil).

Lab Worker will PM me on Nights 2,3,4 and 5 with what vial number he wants to use and on who. I will make note in the thread that it has occured and what the vial did. Obviously if a death or babble, you will know who. For the genetic switching, you will not. The Lab Worker will not admit to anyone, in or out of the thread who was affected. And just in case the Lab Worker is taken out early, the vials will msteriously arrive in someone else's hands.

My guess is that the Disgruntled LabWorker did not send in the PM to use a vial, thus "he was no where to be found"......
 
"found" = seen(JPap's words). So based on this I think it is safe to assume that they only got one turn last night, not two. :grinyes:
 
if we are in game #13...watch out for this..

At the beginning of day 2, 3 and 4, you will PM me on who one of the spells will be used on. You even get to pick the spell. Spell #1 - doubles the vote of one person that night. Spell #2 - Converts a witch to a townie or a townie to witch, after the affects of that night. Spell #3 - forces a player to not vote at all and not have any consequences happen.

Vote count could be screwy..
 
if we are in game #13...watch out for this..

At the beginning of day 2, 3 and 4, you will PM me on who one of the spells will be used on. You even get to pick the spell. Spell #1 - doubles the vote of one person that night. Spell #2 - Converts a witch to a townie or a townie to witch, after the affects of that night. Spell #3 - forces a player to not vote at all and not have any consequences happen.

Vote count could be screwy..

Is this the Warlock's spells? The Warlock is technically a townie so we can hope that he/she chooses the right person to use it on.....
 
FF, regardless of what has been speculated about in the thread, any reason that you're trying to point out town power roles?


Z has said nothing to change my mind...unfortunately he's said nothing at all for more than 48 hours. If he doesn't participate soon, my feelings could change.

Is the Lab worker a town PR? If so then no one answer that!
 
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