Mafia #6.....The Play

Game #6 Ends......

Do to the current lack of participation, I have decided to close the game and call the Townies the victors. I will try to post some thoughts here about the game overall and maybe answer or clarify some issues.

First I would like to thank everyone for participating and helping to make this enjoyable for all of us. And that means a big thanks to Ogre for bringing this game to the AC forums!

I will try to keep things noted below as generic as I can, and no one should assume any one item is personal and directed at them. Thanks in advance. If I fail to answer/cover a issue you have concerns with, please post here so I can answer and all will benefit.

With input from the previous game players, it became evident that the game might be too strongly structured so the Mafia couldn't win. Listening to the input from many of you, I made some adjustments and ran the ideas thru some of the Mafis Game sites out there.

I eliminated the Mayor/Detective combined rolls. With both of them being able to do investigations and the ability to lynch twice, many folks thought this was too powerful. This was reduced to just a Detective who could do investigations.

The split of 17/7 came about to give the Mafia an edge, since we had some very good players signed up. I was hoping to create lots of posts and see some real deductions going on, which I think was definitely accomplished!
:)

I still wanted some wild cards, just to keep things a bit unstable. Thus the Vig and the Snitch.

Remember:

The Vigilante...a total wild card...he can kill once per game by sending me a PM at the start of the game night. The Vigilante can be an Innocent or a Mafia, and strike against either.

and:

The "Snitch". One of the Mafia is a Snitch. Since their cousin Vinny was ousted by the Mafia last year, they feel some revenge is needed. The Snitch does not reveal his identity to anybody, not even the Don, except by me upon their death. The Snitch will PM me a list of 4 names, their choosing, whenever I ask. At least one member of this list will be a Mafia member.These names will be worked into the night time story line. Innocents do not want to kill the snitch too early, and the Mafia want him gone quickly...maybe, depends on their plans.

The Vig can be either Mafia or Innocent, and strike against either. It was so close to happening this game, I almost expected it to be over a lot sooner. I thought long and hard about making the Vig, Mafia, but thought that would make it to favorably towards the Mafia.

The Snitch was thrown in, just to keep the Mafia on their toes and not take everything for granted. Notice the "The Snitch will PM me a list of 4 names, their choosing, whenever I ask." and "At least one member of this list will be a Mafia member. "

Some folks thought I shouldn't do anything but post a list, but I thought working them into the story line would lend a bit more humor and thought into the game. The folks who originally had worries about it changed their minds before the game began.

Since the game was going extremely one sided by the middle of Day 2, I asked for a Snitch list, 1 Mafia, 3 Innocnets, all of the Snitches choosing. I got: KOTD, Mee-mee, Plant and Mad.

For night three, I asked for another list, but since things seemed in such confusion, I requested 2 Mafia and 2 Innocents, and got: sploke, jensons, bkw and mee. This list also had stipulations that it could all be new names, but no more than one from the old list.

I was undecided on a third list but since the Townies still continued assualting themselves, I was prepared to ask for a third. Since the Snitch was going out of town for the weekend, he sent one in while I was at work. I had decided that the third list should be a combination of the first two.

This third list would be 3 Mafia/1 Innocent, made from the first two lists. I ended up choosing since the Snitch wasn't available.

The clues I gave could very easily be taken in any way, as many of you noted.

I do see a problem with giving the current status of Mafia/Innocent and the Secret Identity issue though.

The two chosen for Secret Identity were plantling and joander, but it never came into play.

Twice after 5 deaths I asked for "dead" votes but didn't get any.

I didn't do any "unexpected posts", since there were enough of them on their own.

With so many folks dropping out, for real personal issues, taking things too seriously, and/or some other issue, I did my best to keep things challenging for all. Sorry if things went askew for any of you.

Hope you had a good time, and I look forward to running #8!


 
So it was a great game...anyway....

who was the remaining mafia....can ya tell us....plzzz...
 
oh yeah... Mafia for Game #6...

Dangerdoll
sploke
johnlarson66
Jensons
jappy789
KingOfTheDeep
charlie_stubbs

:D
 
I just wanted to clairify, that I didn't quit for personal reason's, not taking the game too seriously, it was a sad attempt of knowing I was an innocent and not wanting the townies votes wasted on me, so I had hoped the enxt in line would be lynched and be a mafia. Sorry it didn't work out, and also sorry to hear things came to an end.
 
I had a great time Rb and sorry if I sounded a bit harsh about the odds of winning. It was more frustration then anything as we see the townies did indeed pull it out.

I want to explain why I thought of protecting Mike and not Coler. I was afraid that Coler could be mafia and that the mafia thinking that Coler will always be the 1st protected as evident by the outcry would be thought an innocent. The other scenario was if Coler was an innocent that the mafia would assume Coler was protected and not hit him.

I also wanted to see who jumped on Mike night 1 and night 2 and see if there were any correlating votes. It was probably to early in the game for this as everyone was still running in circles smelling one anothers butts. I didn't think Mike was mafia and was right. Only reason I switched votes was because with the switching around I thought maybe he was and they were trying to oust Mad.

It was a tough game. I'm also partly at fault for not reading the amended rules. Might have made things a bit clearer.

Thanks again and I only hope I can make 9 as interesting.
 
I just wanted to clairify, that I didn't quit for personal reason's, not taking the game too seriously, it was a sad attempt of knowing I was an innocent and not wanting the townies votes wasted on me, so I had hoped the enxt in line would be lynched and be a mafia. Sorry it didn't work out, and also sorry to hear things came to an end.

Glad to have you aboard for the next one if you choose to MikenDanielle! Thanks for playing!
 
I had a great time Rb and sorry if I sounded a bit harsh about the odds of winning. It was more frustration then anything as we see the townies did indeed pull it out.

I want to explain why I thought of protecting Mike and not Coler. I was afraid that Coler could be mafia and that the mafia thinking that Coler will always be the 1st protected as evident by the outcry would be thought an innocent. The other scenario was if Coler was an innocent that the mafia would assume Coler was protected and not hit him.

I also wanted to see who jumped on Mike night 1 and night 2 and see if there were any correlating votes. It was probably to early in the game for this as everyone was still running in circles smelling one anothers butts. I didn't think Mike was mafia and was right. Only reason I switched votes was because with the switching around I thought maybe he was and they were trying to oust Mad.

It was a tough game. I'm also partly at fault for not reading the amended rules. Might have made things a bit clearer.

Thanks again and I only hope I can make 9 as interesting.

No problem Ice! I think you will bring a new twist to #9! I have had to back out of the #7 werewolf games so I can finish some forum related items and catch up on my slack thread posting.

I will make the guidelines for #8 look different so more folks pay attention and try to weed out the rules conflicts.

It was a great game by all!
 
I will definitely be on game 8 also....
 
I'm actually thinking of something along the lines of this:

A bloody coup attempt.

1 person will be President then the rest are split in half. Game ends If/when the President is killed off.

Half the people are gunning for him the other half protecting him. I want to break the bad guys in to 2 groups and they have no knowledge of who is on the other team. So really they can take out each other by accident. Helping the Presidential protectors unwittingly.

I'll have it all worked at by then, that was just a quick idea I've been tossong around.
 
that has definite possibilities!
 
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