Mafia Games....

Another thing I was wanting input on...the snitches, should there be a "lead" snitch and if taken out they loose their "beatings" or should beatings be a 50/50 after, or would it be best to leave it as is?
 
Solitary was stupid IMO. Unless it somehow negates a vote I don't really see the purpose. Maybe you could randomly choose a player from either team to be able to PM you and block a players vote. You could say so and so had their vote blocked after night falls.
What if each "team" gets a random vote block they can use once during the game?
 
G, I wish I could be of help to you in determining the best way to run this game, but, it was long before I started playing. I also don't know if I will even be able to play. I hope I can but only will know for sure when it is time to play and what else is going on at the time.
 
Awww, JM!!

Ok, did it really serve any purpose? I'm thinking about taking it out, I personally see no reason/purpose for it.

Also, the Underground innocent....would it be good/bad to leave that in, that is something else I was thinking of taking out or would that be unfair?

Underground innocent was spy (invests) medic (protection) and just an extra innocent chosen Day 1. Its the communicating innocents. I would leave it in but put a no role claiming rule

Another thing I was wanting input on...the snitches, should there be a "lead" snitch and if taken out they loose their "beatings" or should beatings be a 50/50 after, or would it be best to leave it as is?

Leave as is, taking away hits weakens an already weak team and turns aren't any fun. Besides both teams get a turn night 1.

What if each "team" gets a random vote block they can use once during the game?

Think it would be more interesting if non communicating players could end up with it.
 
hey that was my first game! it was ice and myself and somebody else on the scum team and we ended up winning...pretty sweet game.

yeah it was but we only won because there were 5 UDs night 1 or 2 and a couple more the next day.
 
yeah that was the worst UD game i have ever played.

i say leave the snitches as they are. there were only three when we played. maybe add a turn that is available night three and onward? beatdowns should stay 100% no matter what.

maybe you could give the doctor a one-time save-all, but if they use it they can't protect for the rest of the game.
 
Hey G, you told me to come give my input. Looks like Ice and JM are doing a fine job. The one-time save-all is a pretty neat idea.
 
G, I wish I could be of help to you in determining the best way to run this game, but, it was long before I started playing. I also don't know if I will even be able to play. I hope I can but only will know for sure when it is time to play and what else is going on at the time.
Well, if any thoughts come to mind feel free to add them. Hope it works out and you can play. I really do not know when it will start yet, want to figure out exactly how I want to run it first, and get a sign up going, so it will be a few days at least. Besides, I think there needs a break between games always. ;)

Underground innocent was spy (invests) medic (protection) and just an extra innocent chosen Day 1. Its the communicating innocents. I would leave it in but put a no role claiming rule



Leave as is, taking away hits weakens an already weak team and turns aren't any fun. Besides both teams get a turn night 1.



Think it would be more interesting if non communicating players could end up with it.
When I was talking about the underground "innocent" I meant if I should keep it as is, or limit it to just the spy/medic, but I am thinking I like them getting a innocent pick.

Ok, the snitches will stay as is.

So for the vote block, I would pick a random person...or all NC's would send in a name and most popular wins?

yeah that was the worst UD game i have ever played.

i say leave the snitches as they are. there were only three when we played. maybe add a turn that is available night three and onward? beatdowns should stay 100% no matter what.

maybe you could give the doctor a one-time save-all, but if they use it they can't protect for the rest of the game.
I think I'll leave "turns" out this round, except the night one choice.

For a "save all" you mean they would save ALL innocents?

Hey G, you told me to come give my input. Looks like Ice and JM are doing a fine job. The one-time save-all is a pretty neat idea.
Yes, but if anything comes to mind or you want to add any comments feel free please.
 
I think a "save all" is too much. Someone being protected from a hit is actually a pretty powerful move for the town as it gives them a confirmed innocent. I think it's something you should have to work for.

Is the vote block a one time thing, or daily?
 
Wait...so you are implementing the one retraction rule for votes? I don't agree with that...just promotes mod laziness ;)

I don't remember playing that game (maybe I was one of the UDs)...I'm personally not a fan of having the PRs with powers communicate from the start but maybe that is just me. I suppose if you add in a no RCing rule it would make it more fair for the snitches.

I also think turns should only happen when there are no hits. Having both makes the game more complicated than it needs to be...
 
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