YAY check it out....no numbers!!! Trying to get use to this laptop thing....it's kinda odd to type on and the finger mouse thing is driving me nuts!!
I've never played a game with this many unknown happenings ( vials etc... )
So I guess I'll start with what I view with the first questions that usually take a long time to get around to
1. how many scum are there?
my observations from reading the intro
- there is a team of evil scientists ( plural in the intro ) with one leader
- this leader has an unknown vial
- bio enginers ( also plural in the intro ) we can assume there are more than one and they need protecting.
- have a revival vial
- one person who has many vials of unknown effect
2. how were they chosen ---> FF used the "coin-flipper"
In most games the scum has been 25% of the town so 25% or 10 is 2.5. I wouldn't think there would be only 2 scum.Mafia 79,bio-badlands sign up.
Amongst the Townies, are two dedicated Bio-Engineers, trying to find a serum to strengthen the natural DNA to thwart off the effects of random happenings occuring that the blue mist causes. The Evil Scientists that are hiding amongst the Townies, are trying to alter all genetic structure with their serums.
This team of two, have one vial of serum, that they have not been able to duplicate. This serum has the power to bring a dead person back to life. At anytime except night one the Bio Engineers can PM on who it is used on that was killed the previous night.