Mafia Games....

Well, I guess I mean "new" in the sense that they are rules that haven't stuck around in the more recent games. I just do not think it would be fun to not be able to switch your vote or hit. Kind of like the vote in your first post rule...just unnecessary.

As for the random thing, IMO that works well when there are two evil teams. But do we really want the game to be stretched out because "randomly" they got investigation results three nights in a row?

IMO the mafia have no need for investigations anyways and should just get hits.
Ok, I see what you are saying about the "random" thing, if I took the invests out for the snitches though, would it really be fair for them to get a hit every nightfall?
 
These are the rules from the original game. I have rule 2 and rule 3 in question in my mind. Actually, rule 3 will be eliminated and changed to a coin toss will decide. I will be adding no communication once dead.

Game Mechanics


1) The first game day will be 48 hours, all others will then be 24. Everyone in the Prison camp has to vote to lynch someone. You vote by saying (in bold)… I vote to shank so and so.


New rule: You may only retract your vote once per “day” after it is placed. (2nd vote is locked in)

2) You must vote each day, but you cannot vote for no one, or yourself. If you fail to vote, you will die an untimely death and it will be embarrassing.

2) Whoever has the most votes gets eliminated. If you have two and everyone else has one vote… you get lynched.

3) A tie results in no shanking.

4) Everything stays in the game, no PMing people and setting up deals or alliances, or discussing issues in this game on other sites. The sole exception to this is the authorization by me for special role players to do so.

5) Please do not take anything personal said in this game. It is a game. If you are having alot of trouble with another player, PM me please.

6) Do not edit your posts!
 
I don't see why not. Pretty much every game has hits/turns every night. As far as I can tell they have nothing that would tip the balance in their favor...
Ok, so just remove the invest's for them and keep everything else the same?
 
Oh, and hits/invests can change ;)
 
-The Underground: Is composed of the Medic, the Spy, and One innocent that will be recruited on Night One. Before night one the Medic & Spy must email or PM me their top 3 choices. I will randomly choose which is selected.

Medic: You have the ability to protect someone each night, you can only protect each person once, so chose wisely, you cannot protect yourself.

Spy: You have the power to investigate once per night to find someone’s true identity.

-Snitches: You were planted by the corrupt Warden to keep an eye out and to inform him each night of who should be beaten to death
by the Guards. Before night, the snitches must email or PM me their top 2 choices for a beating. I will randomly choose which is selected.

Would this sound fair as far as roles go? I added, the Medic can only protect each person once during the game. I took out the Snitches will show innocent night 1, IMO there is no reason for a invest if that was the case. I took out the invest's for the Snitches.
 
Ok, before I decide...I really would like others opinions on the you can only retract your vote one time.

Don't think I will add the vote block thing this time around, not really sure how to do it.

Solitary confinement is out also
 
I like limiting what the medic can do since they shouldn't be able to just protect the det every night, but what happens if we get to the point where the only people left are ones they protected?

How about they just can't protect the same person two nights in a row?
 
I don't see the point to only one retraction. But I also don't think it changes the game in any appreciable way.

I don't get limiting the medic's role. It's hard enough without limitations like that.
 
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